我似乎不知道如何在移动角色时使动画工作,当我按下一个键时,动画会在整个精灵表中播放,而不是一行,当我松开键时,动画也不会停止。我希望能够使动画在不同的行中工作,例如,如果我按下向下箭头,我希望只播放第一行,当我放开时,我希望它停止。
请帮助我用这段代码,当我按下不同的键时,用不同的行来设置我的角色的动画,并且当我放开一个键时,能够停止动画。
我正在使用Photon Storm的Phaser javascript框架。
JavaScript,game.js:
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', {
preload: preload, create: create, update: update, render: render });
function preload() {
game.stage.backgroundColor = '#ff6288';
game.load.spritesheet('player','reddude.png', 64, 64);
}
var player;
var cursors;
function create() {
game.add.tileSprite(0, 0, 1920, 1920, 'background');
game.world.setBounds(0, 0, 1920, 1920);
game.physics.startSystem(Phaser.Physics.P2JS);
player = game.add.sprite(game.world.centerX, game.world.centerY,
'player');
game.physics.p2.enable(player);
player.animations.add('walk');
player.anchor.setTo(0.5, 1);
cursors = game.input.keyboard.createCursorKeys();
game.camera.follow(player);
}
function update() {
player.body.setZeroVelocity();
if (cursors.up.isDown)
{
player.animations.play('walk', 10, true);
player.body.moveUp(100)
}
else if (cursors.down.isDown)
{
player.animations.play('walk', 10, true);
player.body.moveDown(100);
}
if (cursors.left.isDown)
{
player.animations.play('walk', 10, true);
player.body.velocity.x = -100;
}
else if (cursors.right.isDown)
{
player.animations.play('walk', 10, true);
player.body.moveRight(100);
}
}
function render() {
game.debug.cameraInfo(game.camera, 32, 32);
game.debug.spriteCoords(player, 32, 500);
}
HTML:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Simple Canvas Game</title>
<style>
html {
background: black
}
canvas {
margin: auto;
}
</style>
</head>
<body>
<script src="phaser.js"></script>
<script src="game.js"></script>
</body>
</html>