Arc2D
或者简单地画一个圆和6条线?然后基本问题是如何确定一个圆上的两点(起点和终点,相距180度)
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private GeneralPath gp = new GeneralPath();
public TestPane() {
//GeneralPath gp = new GeneralPath();
gp.append(new Ellipse2D.Double(0, 0, 200, 200), true);
for (double angle = 0; angle < 180; angle += 30) {
Point2D startPoint = pointOnCircle(angle, 100);
Point2D endPoint = pointOnCircle(angle + 180, 100);
gp.moveTo(startPoint.getX(), startPoint.getY());
gp.lineTo(endPoint.getX(), endPoint.getY());
}
}
protected Point2D pointOnCircle(double degrees, double radius) {
double origin = radius;
double rads = Math.toRadians(degrees);
double x = origin + (Math.cos(rads) * radius);
double y = origin + (Math.sin(rads) * radius);
return new Point2D.Double(x, y);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
RenderingHints hints = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHints(hints);
g2d.translate(50, 50);
g2d.draw(gp);
g2d.dispose();
}
}
}
弧2D
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Arc2D;
import java.awt.geom.Ellipse2D;
import java.awt.geom.GeneralPath;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private GeneralPath gp = new GeneralPath();
public TestPane() {
gp.append(new Ellipse2D.Double(0, 0, 200, 200), true);
for (double angle = 0; angle < 360; angle += 30) {
Arc2D arc = new Arc2D.Double(0, 0, 200, 200,
angle,
30,
Arc2D.PIE);
gp.append(arc, false);
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
RenderingHints hints = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHints(hints);
g2d.translate(50, 50);
g2d.draw(gp);
g2d.dispose();
}
}
}
我试着用足弓,但旋转起来有困难。
很简单
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Arc2D;
import java.awt.geom.Ellipse2D;
import java.awt.geom.GeneralPath;
import java.awt.geom.Rectangle2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private GeneralPath gp = new GeneralPath();
private double spinValue = 0;
public TestPane() {
gp.append(new Ellipse2D.Double(0, 0, 200, 200), true);
for (double angle = 0; angle < 360; angle += 30) {
Arc2D arc = new Arc2D.Double(0, 0, 200, 200,
angle,
30,
Arc2D.PIE);
gp.append(arc, false);
}
Timer timer = new Timer(5, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
spinValue += 0.01;
repaint();
}
});
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
RenderingHints hints = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHints(hints);
Rectangle2D bounds = gp.getBounds2D();
double x = (getWidth() - bounds.getWidth()) / 2d;
double y = (getHeight() - bounds.getHeight()) / 2d;
AffineTransform at = AffineTransform.getTranslateInstance(x, y);
at.rotate(spinValue, bounds.getCenterX(), bounds.getCenterY());
g2d.transform(at);
g2d.draw(gp);
g2d.dispose();
}
}
}
我还想填补梯度和动画与旋转等独立的单片
Path
,因为它被视为一个单独的图形元素,所以需要使用单独的切片,所以我强烈建议使用
弧2D
因为维护它们的列表并简单地转换
Graphics
上下文(根据需要)