为了在qml中使用opengl,我创建了
OpenGlVideoQtQuick
和
OpenGlVideoQtQuickRenderer
类完全如所述
here
. 唯一的区别是我把
updateData()
函数来更新缓冲区,而在示例中,屏幕中会绘制静态图像。
以下是
openglvideoqtquickrenderer
,这是
paint
功能
void OpenGlVideoQtQuickRenderer::paint()
{
if (this->firstRun) {
this->firstRun = false;
//qDebug() << "initializeGL";
std::cout << "initializing gl" << std::endl;
//åå§åopengl ï¼QOpenGLFunctionsç»§æ¿ï¼å½æ°
initializeOpenGLFunctions();
datas[0] = new unsigned char[width*height]; //Y
datas[1] = new unsigned char[width*height/4]; //U
datas[2] = new unsigned char[width*height/4]; //V
//this->m_F = QOpenGLContext::currentContext()->functions();
//programå è½½shaderï¼é¡¶ç¹åçå
ï¼èæ¬
//çå
ï¼åç´ ï¼
std::cout << program.addShaderFromSourceCode(QOpenGLShader::Fragment, tString2) << std::endl;
//é¡¶ç¹shader
std::cout << program.addShaderFromSourceCode(QOpenGLShader::Vertex, vString2) << std::endl;
//设置顶ç¹åæ çåé
program.bindAttributeLocation("vertexIn",A_VER);
//设置æè´¨åæ
program.bindAttributeLocation("textureIn",T_VER);
//ç¼è¯shader
std::cout << "program.link() = " << program.link() << std::endl;
}
program.bind();
//ä¼ éé¡¶ç¹åæè´¨åæ
//é¡¶ç¹
static const GLfloat ver[] = {
-1.0f,-1.0f,
1.0f,-1.0f,
-1.0f, 1.0f,
1.0f,1.0f
};
//æè´¨
static const GLfloat tex[] = {
0.0f, 1.0f,
1.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f
};
//é¡¶ç¹
glVertexAttribPointer(A_VER, 2, GL_FLOAT, 0, 0, ver);
glEnableVertexAttribArray(A_VER);
//æè´¨
glVertexAttribPointer(T_VER, 2, GL_FLOAT, 0, 0, tex);
glEnableVertexAttribArray(T_VER);
//glUseProgram(&program);
//ä»shaderè·åæè´¨
unis[0] = program.uniformLocation("tex_y");
unis[1] = program.uniformLocation("tex_u");
unis[2] = program.uniformLocation("tex_v");
//å建æè´¨
glGenTextures(3, texs);
//Y
glBindTexture(GL_TEXTURE_2D, texs[0]);
//æ¾å¤§è¿æ»¤ï¼çº¿æ§æå¼ GL_NEAREST(æçé«ï¼ä½é©¬èµå
严é)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//å建æè´¨æ¾å¡ç©ºé´
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
//U
glBindTexture(GL_TEXTURE_2D, texs[1]);
//æ¾å¤§è¿æ»¤ï¼çº¿æ§æå¼
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//å建æè´¨æ¾å¡ç©ºé´
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width/2, height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
//V
glBindTexture(GL_TEXTURE_2D, texs[2]);
//æ¾å¤§è¿æ»¤ï¼çº¿æ§æå¼
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//å建æè´¨æ¾å¡ç©ºé´
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width / 2, height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
///åé
æè´¨å
å空é´
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texs[0]); //0å±ç»å®å°Yæè´¨
//ä¿®æ¹æè´¨å
容(å¤å¶å
åå
容)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, datas[0]);
//ä¸shader uniéåå
³è
glUniform1i(unis[0], 0);
glActiveTexture(GL_TEXTURE0+1);
glBindTexture(GL_TEXTURE_2D, texs[1]); //1å±ç»å®å°Uæè´¨
//ä¿®æ¹æè´¨å
容(å¤å¶å
åå
容)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width/2, height / 2, GL_RED, GL_UNSIGNED_BYTE, datas[1]);
//ä¸shader uniéåå
³è
glUniform1i(unis[1],1);
glActiveTexture(GL_TEXTURE0+2);
glBindTexture(GL_TEXTURE_2D, texs[2]); //2å±ç»å®å°Væè´¨
//ä¿®æ¹æè´¨å
容(å¤å¶å
åå
容)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width / 2, height / 2, GL_RED, GL_UNSIGNED_BYTE, datas[2]);
//ä¸shader uniéåå
³è
glUniform1i(unis[2], 2);
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
//this->update();
// Not strictly needed for this example, but generally useful for when
// mixing with raw OpenGL.
m_window->resetOpenGLState();//COMMENT OR NOT?
}
这是我用来更新要绘制的缓冲区的函数:
void OpenGlVideoQtQuickRenderer::updateData(unsigned char**data)
{
std::cout << "updating data..." << std::endl;
memcpy(datas[0], data[0], width*height);
memcpy(datas[1], data[1], width*height/4);
memcpy(datas[2], data[2], width*height/4);
//I should update something here
}
我唯一的问题是看到updatedata函数被新数据调用,所以缓冲区被更新。但是,屏幕将继续处于初始位置(绿色)。我相信一定有一个函数我必须调用更新一切。
还有什么我需要打电话进来的吗
updateData
?
我试过各种方法来更新数据,但图像仍然不会更新
this->openGlVideoQtQuickRenderer->paint();
if (this->openGlVideoQtQuick->window()) {
std::cout << "window update" << std::endl;
this->openGlVideoQtQuick->update();
this->openGlVideoQtQuick->window()->update();
}
但是,如果我调整屏幕大小,我可以看到图像不到一秒钟,它就会消失。
如果有人想看一看,整个代码是:
https://github.com/lucaszanella/orwell/blob/2aff3b97abd88e6ec2980856718e1c8302d41616/OpenGlVideoQtQuick.cpp#L117