我正在尝试在Fedora 27的Unity 2018.1.6f1上运行textmesh Pro 1.2.4的字体资产创建者。我有以下错误:
我听说textmesh在Linux上还没有得到支持。还是真的吗?
dllnotfoundException:tmpro_插件
tmpro.editorutilities.tmpro_fontassetcreatorwindow.drawcontrols()(位于
/根目录/.config/unity3d/cache/packages/packages.unity.com/com.unity.textmeshpro@1.2.4/scripts/editor/tmpro\u fontassetcreatorwindow.cs:704)
tmpro.editorutilities.tmpro_fontassetcreatorwindow.ongui()(位于
/根目录/.config/unity3d/cache/packages/packages.unity.com/com.unity.textmeshpro@1.2.4/scripts/editor/tmpro\u fontassetcreatorwindow.cs:266)
system.reflection.monethod.invoke(系统对象obj,
system.reflection.bindingFlags调用器,system.reflection.binder
binder,system.object[]参数,system.globalization.cultureinfo
文化)(位于:0)重新显示为
TargetInvocationException:的目标引发了异常
调用。system.reflection.monethod.invoke(系统对象obj,
system.reflection.bindingFlags调用器,system.reflection.binder
binder,system.object[]参数,system.globalization.cultureinfo
文化)(位于:0)
system.reflection.methodbase.invoke(system.object对象
System.Object[]参数)(位于:0)
UnitYeditor.HostView.Invoke(System.String方法名,System.Object
OBJ)
/home/builduser/buildsave/unity/build/editor/mono/hostview.cs:291)
UnitYeditor.HostView.Invoke(System.String方法名)(位于
/home/builduser/buildsave/unity/build/editor/mono/hostview.cs:284)
UnityEditor.hostView.invokeongui(UnityEngine.rect ongui位置)(位于
/home/builduser/buildsave/unity/build/editor/mono/hostview.cs:257)
UnitYeditor.DockArea.Oldongui()(位于
/home/builduser/buildsave/unity/build/editor/mono/gui/dockarea.cs:386)
单元引擎.实验.uielements.imguicontainer.doongui
(UnityEngine.Event EVT)(在
/home/builduser/buildsave/unity/build/modules/uielements/imguicontainer.cs:234)
UnityEngine.Experimental.uiElements.imguiContainer.handleimguiEvent
(UnityEngine.Event E)(在
/home/builduser/buildsave/unity/build/modules/uielements/imguicontainer.cs:372)
UnityEngine.Experimental.uiElements.imguiContainer.handleEvent
(unityengine.experimental.uielements.eventbase evt)(在
/home/builduser/buildsave/unity/build/modules/uielements/imguicontainer.cs:356)
UnityEngine.Experimental.uiElements.EventDispatcher.Dispatchevent
(unityEngine.Experimental.uiElements.eventbase EVT,实验单元
UnityEngine.Experimental.uiElements.ipanel面板)(AT
/home/builduser/buildsave/unity/build/modules/uielements/eventspatcher.cs:215)
UnityEngine.Experimental.uiElements.uiElementSutibility.doDispatch
(UnityEngine.Experimental.uiElements.BaseVisualElementPanel面板)(AT
/home/builduser/buildsave/unity/build/modules/uielements/uielementsutility.cs:224)
UnityEngine.Experimental.uiElements.uiElementSutibility.ProcessEvent
(system.int32 instanceid,system.intptr nativeventptr)(位于
/home/builduser/buildsave/unity/build/modules/uielements/uielementsutility.cs:77)
UnityEngine.GuiUtility.ProcessEvent(System.Int32实例ID,
system.intptr nativeventptr)(位于
/home/builduser/buildsave/unity/build/modules/imgui/gui实用程序.cs:184)
llNotFoundException:tmpro_插件
tmpro.editorutilities.tmpro_fontassetcreatorwindow.ondisable()(位于
/根目录/.config/unity3d/cache/packages/packages.unity.com/com.unity.textmeshpro@1.2.4/scripts/editor/tmpro\u fontassetcreatorwindow.cs:204)
unityEngine.gui实用程序:processEvent(int32,intptr)