贴底的实际问题!
首先,我想解释一下我的问题。
我正在写一个基本的蛇游戏,我让蛇自动移动。当您执行代码时,它会自动移动到窗口的右侧,就像预期的那样。但是,我不能按我想要的方向控制我的蛇,它根本不会改变方向。
为了避免混淆,
player
是类的实例
Snake
.
要解释蛇的运动:
这个
蛇
对象具有
coordinates
属于ArrayList保留的属性
SnakePart
物体。各
蛇形零件
对象具有属性
x
和
y
. 使用这个数组列表,蛇通过在画布上绘制小矩形来移动。
X
和
Y
画布Y轴和X轴上的属性。
这个
蛇
对象还具有
dx
和A
dy
属性,该属性将添加(或减去--取决于蛇的方向)
X
和
Y
性质
蛇形零件
使蛇向某个方向移动。
在中更新arraylist
Snake.java
:
public void move() {
SnakePart head = new SnakePart(this.coordinates.get(0).x + this.dx, this.coordinates.get(0).y + this.dy);
this.coordinates.add(0, head);
this.coordinates.remove(this.coordinates.size() - 1);
}
在画布上画蛇
Board.java
(部分原因是目前不需要其他方法):
@Override
public void paintComponent(Graphics g) {
this.player.coordinates.forEach(snakePart -> {
g.setColor(Color.BLUE);
g.fillRect(snakePart.x, snakePart.y, 10, 10);
});
}
为了控制蛇的方向,我想用箭头键。根据按下哪个箭头键,蛇的
X
和
Y
修改坐标/属性(
爪哇岛
):
@Override
public void keyPressed(KeyEvent event) {
int keyCode = event.getKeyCode();
if (keyCode == 37) {
this.player.dx = -10;
this.player.dy = 0;
} else if (keyCode == 38) {
this.player.dx = 0;
this.player.dy = -10;
} else if (keyCode == 39) {
this.player.dx = 10;
this.player.dy = 0;
} else if (keyCode == 40) {
this.player.dx = 0;
this.player.dy = 10;
}
}
完整代码:
爪哇蛇
:
package com.codef0x.snake;
import java.util.ArrayList;
public class Snake {
ArrayList < SnakePart > coordinates;
int dx = 10;
int dy = 0;
public Snake(ArrayList < SnakePart > coords) {
this.coordinates = coords;
}
public void move() {
SnakePart head = new SnakePart(this.coordinates.get(0).x + this.dx, this.coordinates.get(0).y + this.dy);
this.coordinates.add(0, head);
this.coordinates.remove(this.coordinates.size() - 1);
}
public void grow() {
SnakePart newPart = new SnakePart(0, 0);
newPart.x = this.coordinates.get(this.coordinates.size() - 1).x - 10;
newPart.y = this.coordinates.get(this.coordinates.size() - 1).y;
this.coordinates.add(this.coordinates.size() - 1, newPart);
}
}
爪哇岛
(只显示相关部分,否则代码太多)
package com.codef0x.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Timer;
import java.util.TimerTask;
public class Board extends JPanel implements KeyListener {
Snake player;
ArrayList<SnakePart> snakeCoordinates;
public Board() {
this.snakeCoordinates = new ArrayList<>();
snakeCoordinates.add(new SnakePart(150, 150));
snakeCoordinates.add(new SnakePart(140, 150));
snakeCoordinates.add(new SnakePart(130, 150));
snakeCoordinates.add(new SnakePart(120, 150));
this.player = new Snake(snakeCoordinates);
this.food = new Food();
}
@Override
public void paintComponent(Graphics g) {
clear(g);
this.player.coordinates.forEach(snakePart - > {
g.setColor(Color.BLUE);
g.fillRect(snakePart.x, snakePart.y, 10, 10);
});
}
public void clear(Graphics g) {
g.clearRect(0, 0, getHeight(), getWidth());
}
@Override
public void update(Graphics g) {
paintComponent(g);
}
@Override
public void keyPressed(KeyEvent event) {
int keyCode = event.getKeyCode();
if (keyCode == 37) {
this.player.dx = -10;
this.player.dy = 0;
} else if (keyCode == 38) {
this.player.dx = 0;
this.player.dy = -10;
} else if (keyCode == 39) {
this.player.dx = 10;
this.player.dy = 0;
} else if (keyCode == 40) {
this.player.dx = 0;
this.player.dy = 10;
}
}
@Override
public void keyTyped(KeyEvent event) {
return;
}
@Override
public void keyReleased(KeyEvent event) {
return;
}
public void run(Board board) {
Timer game = new Timer();
game.schedule(new TimerTask() {
boolean initiallySpawned = false;
@Override
public void run() {
Graphics g = board.getGraphics();
if (hitSomething()) { // removed method hitSomething, not relevant
game.cancel();
return;
}
player.move();
update(g);
}
}, 0, 500);
}
}
SnakePart.java
:
package com.codef0x.snake;
public class SnakePart {
int x;
int y;
public SnakePart(int x, int y) {
this.x = x;
this.y = y;
}
}
我做错了什么?我需要做什么来正确地控制蛇?
如果您仍然希望/需要将所有文件作为一个整体查看,可以在此处查看它们:
Snake.java
Board.java
SnakePart.java
Food.java
<-不相关,但可以防止混淆
Food
对象