回答我提出的解决方案。
首先,将特征添加到ModifyInteraction,以便可以通过拖动特征的角点进行修改。
this.modifyInteraction = new Modify({
deleteCondition: eventsCondition.never,
features: this.drawInteraction.features,
insertVertexCondition: eventsCondition.never,
});
this.map.addInteraction(this.modifyInteraction);
此外,在事件“modifystart”和“modifyend”上添加事件处理程序。
this.modifyInteraction.on("modifystart", this.modifyStartFunction);
this.modifyInteraction.on("modifyend", this.modifyEndFunction);
“modifystart”和“modifyend”的函数如下所示。
private modifyStartFunction(event) {
const features = event.features;
const feature = features.getArray()[0];
this.featureAtModifyStart = feature.clone();
this.draggedCornerAtModifyStart = "";
feature.on("change", this.changeFeatureFunction);
}
private modifyEndFunction(event) {
const features = event.features;
const feature = features.getArray()[0];
feature.un("change", this.changeFeatureFunction);
// removing and adding feature to force reindexing
// of feature's snappable edges in OpenLayers
this.drawInteraction.features.clear();
this.drawInteraction.features.push(feature);
this.dispatchRettighetModifyEvent(feature);
}
ChangeFeature函数如下。只要用户仍在修改/拖动其中一个角,对几何体所做的每一次更改都会调用此函数。在这个函数中,我制作了另一个函数,将修改后的矩形再次调整为矩形。此“Rectanglify”功能移动与用户刚刚移动的角点相邻的角点。
private changeFeatureFunction(event) {
let feature = event.target;
let geometry = feature.getGeometry();
// Removing change event temporarily to avoid infinite recursion
feature.un("change", this.changeFeatureFunction);
this.rectanglifyModifiedGeometry(geometry);
// Reenabling change event
feature.on("change", this.changeFeatureFunction);
}
在不涉及太多细节的情况下,rectanglify函数需要
-
以弧度查找几何体的旋转
-
以弧度*-1反向旋转(例如,几何体。旋转(弧度*(-1),锚点))
-
更新拖动角点的相邻角点(当我们有一个平行于x和y轴的矩形时更容易做到)
-
按照我们在1中找到的旋转方向向后旋转
--
为了获得矩形的旋转,我们可以这样做:
export function getRadiansFromRectangle(feature: Feature): number {
const coords = getCoordinates(feature);
const point1 = coords[0];
const point2 = coords[1];
const deltaY = (point2[1] as number) - (point1[1] as number);
const deltaX = (point2[0] as number) - (point1[0] as number);
return Math.atan2(deltaY, deltaX);
}