我希望有人能告诉我为什么我的tcpListener/tcpClient代码中会出现对象处理异常。
在acceptConnections和connectToServer方法中,我使用keepalive方法来告诉我何时断开连接,并且工作正常。
然而,如果我取消对sendMsg方法的for循环的注释,我将在服务器上得到一个ObjectDisposedException,在客户端得到一个IOException。
TCP客户端。SendMsg中的getStream()的NetworkStream似乎是问题所在,但我不确定为什么它会得到一个已处理的流。我需要2个线程才能使用它吗?
static void Main(string[] args)
{
server.Listen();
server.AcceptConnections();
client.ConnectToServer();
//for (int i = 0; i < 5; i++) {
// Thread.Sleep(3000);
// server.SendMsg("SENT MSG");
//}
Console.ReadLine();
}
public async void SendMsg(String message) {
try {
NetworkStream networkStream = tcpClient.GetStream();
using (var writer = new StreamWriter(networkStream)) {
await writer.WriteLineAsync(message);
Console.WriteLine("msg sent");
};
} catch (Exception e) {
}
}
private async void KeepAlive(TcpClient tcpClient) {
bool clientConnected = true;
using (NetworkStream networkStream = tcpClient.GetStream())
using (var reader = new StreamReader(networkStream))
using (var writer = new StreamWriter(networkStream)) {
writer.AutoFlush = true;
char keepalive = '0';
while (clientConnected) {
try {
await writer.WriteLineAsync(keepalive);
string dataFromClient = await reader.ReadLineAsync();
Console.WriteLine("Server: " + dataFromClient);
Thread.Sleep(500);
} catch (IOException e){
} catch(ObjectDisposedException e) {
clientConnected = false;
clientsConnected--;
} catch (Exception e){
}
}
}
}
编辑:同时发布我的AcceptConnections方法
public async void AcceptConnections() {
while (true) {
while (clientsConnected <= maxConnections) {
try {
tcpClient = await tcpListener.AcceptTcpClientAsync();
KeepAlive(tcpClient);
} catch (Exception e) {
Console.WriteLine("TOP EXCEPTION :: " + e);
}
clientsConnected++;
Console.WriteLine("SERVER Clients connected: " + clientsConnected);
}
}
}