目标:旋转屏幕中心的图像,移动等同于向左或向右触摸拖动事件。
现在我有了一个基本的舞台,它被创建并向舞台添加了一个演员(centerMass.png)。它的创建和渲染方式如下:
public class Application extends ApplicationAdapter {
Stage stageGamePlay;
@Override
public void create () {
//setup game stage variables
stageGamePlay = new Stage(new ScreenViewport());
stageGamePlay.addActor(new CenterMass(new Texture(Gdx.files.internal("centerMass.png"))));
Gdx.input.setInputProcessor(stageGamePlay);
}
@Override
public void render () {
Gdx.gl.glClearColor(255f/255, 249f/255, 236f/255, 1f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
//before drawing, updating actions that have changed
stageGamePlay.act(Gdx.graphics.getDeltaTime());
stageGamePlay.draw();
}
}
然后,我有一个单独的类文件,其中包含CenterMass类,扩展了Image。我很熟悉,知道我可以扩展Actor,但我不确定使用Actor vs Image会带来什么好处。
在CenterMass类中,我创建纹理,设置边界,设置可触摸的,并将其置于屏幕中央。
在CenterMass类中,我还有一个InputListener在监听事件。我为touchDragged设置了一个覆盖设置,在这里我尝试获取拖动的X和Y,并使用它相应地设置旋转动作。该类如下所示:
//extend Image vs Actor classes
public class CenterMass extends Image {
public CenterMass(Texture centerMassSprite) {
//let parent be aware
super(centerMassSprite);
setBounds(getX(), getY(), getWidth(), getHeight());
setTouchable(Touchable.enabled);
setPosition(Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2);
setRotation(90f);
addListener(new InputListener(){
private int dragX, dragY;
private float duration;
private float rotateBy = 30f;
@Override
public void touchDragged(InputEvent event, float x, float y, int pointer) {
//get
float dX = (float)(x-dragX)/(float)Gdx.graphics.getWidth();
float dY = (float)(dragY-y)/(float)Gdx.graphics.getHeight();
duration = 1.0f; // 1 second
Actions.sequence(
Actions.parallel(
Actions.rotateBy(rotateBy, duration),
Actions.moveBy( dX, dY, duration)
)
);
}
});
}
@Override
protected void positionChanged() {
//super.positionChanged();
}
@Override
public void draw(Batch batch, float parentAlpha) {
//draw needs to be available for changing color and rotation, I think
batch.setColor(this.getColor());
//cast back to texture because we use Image vs Actor and want to rotate and change color safely
((TextureRegionDrawable)getDrawable()).draw(batch, getX(), getY(),
getOriginX(), getOriginY(),
getWidth(), getHeight(),
getScaleX(), getScaleY(),
getRotation());
}
@Override
public void act(float delta) {
super.act(delta);
}
}
问题:
我无法让它按我想要的方式旋转。我已经能够让它以不可预知的方式改变。任何指导都将不胜感激。