533,790,524,787,483,902,
76,1513,177,1636,83,1507,
950、413、905、591、960、415、
-1,-1,-1,-122,
-1,-1,-1,-122,
-1,-1,-1,97,
-1,-1,-1,-110,
-1,-1,-1,-110,
-1,-1,-1,72,
-1,-1,-1,72,
预期输出:相同,但在线条上应用了alpha
GLES20.glEnable(GLES20.GL_BLEND);
GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
@Override
public void onDrawFrame(GL10 gl) {
lineCoordinatesBuffer.position(0);
lineColorBuffer.position(0);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
GLES20.glUseProgram(program);
final int positionHandle = GLES20.glGetAttribLocation(program, "vPosition");
GLES20.glEnableVertexAttribArray(positionHandle);
GLES20.glVertexAttribPointer(
positionHandle,
COORDINATES_PER_VERTEX,
GLES20.GL_SHORT,
false,
0,
lineCoordinatesBuffer);
final int colorHandle = GLES20.glGetAttribLocation(program, "aColor");
GLES20.glEnableVertexAttribArray(colorHandle);
GLES20.glVertexAttribPointer(
colorHandle,
COLOR_BYTES_PER_VERTEX,
GLES20.GL_UNSIGNED_BYTE,
false,
0,
lineColorBuffer);
final int mvpMatrixHandle = GLES20.glGetUniformLocation(program, "uMVPMatrix");
GLES20.glUniformMatrix4fv(mvpMatrixHandle, 1, false, mvpMatrix, 0);
GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 24);
}
493, 906, 533, 790, 483, 902,
533, 790, 524, 787, 483, 902,
76, 1513, 177, 1636, 83, 1507,
177, 1636, 184, 1630, 83, 1507,
988, 439, 928, 531, 996, 444,
928, 531, 936, 536, 996, 444,
950, 413, 905, 591, 960, 415,
905, 591, 915, 594, 960, 415
线路颜色缓冲器
-1, -1, -1, -122,
-1, -1, -1, -122,
-1, -1, -1, -122,
-1, -1, -1, -122,
-1, -1, -1, -122,
-1, -1, -1, -122,
-1, -1, -1, 97,
-1, -1, -1, 97,
-1, -1, -1, 97,
-1, -1, -1, 97,
-1, -1, -1, 97,
-1, -1, -1, 97,
-1, -1, -1, -110,
-1, -1, -1, -110,
-1, -1, -1, -110,
-1, -1, -1, -110,
-1, -1, -1, -110,
-1, -1, -1, -110,
-1, -1, -1, 72,
-1, -1, -1, 72,
-1, -1, -1, 72,
-1, -1, -1, 72,
-1, -1, -1, 72,
-1, -1, -1, 72
