您需要修改所有四个位置点,而不仅仅是x2和y2,将它们视为矩形边的中心点,因此要保持居中缩放,正方形的每边都需要“增长”以消除图像的绝对中心。
#include <stdint.h>
#include <stdio.h>
typedef struct {
int32_t x;
int32_t y;
int32_t width;
int32_t heigth;
uint32_t o_width;
uint32_t o_heigth;
} IMG_C_POS;
void set_img_c_pos(IMG_C_POS * co, int32_t w, int32_t h){
co->o_heigth = h;
co->o_width = w;
co->heigth = h;
co->width = w;
co->x = 0;
co->y = 0;
}
void add_img_zoom(IMG_C_POS * co, uint16_t zoom){
uint32_t zoom_y = (co->o_heigth / 100) * (zoom / 2);
uint32_t zoom_x = (co->o_width / 100) * (zoom / 2);
co->heigth -= zoom_y;
co->width -= zoom_x;
co->x += zoom_x;
co->y += zoom_y;
}
void sub_img_zoom(IMG_C_POS * co, uint16_t zoom){
uint32_t zoom_y = (co->o_heigth / 100) * (zoom / 2);
uint32_t zoom_x = (co->o_width / 100) * (zoom / 2);
co->heigth += zoom_y;
co->width += zoom_x;
co->x -= zoom_x;
co->y -= zoom_y;
}
void img_new_center(IMG_C_POS * co, int16_t nx, int16_t ny){
int32_t oy = co->o_heigth / 2;
if(oy <= ny){
co->heigth += oy - ny;
co->y += oy - ny;
} else {
co->heigth -= oy - ny;
co->y -= oy - ny;
}
int32_t ox = co->o_width / 2;
if(ox <= nx){
co->width += ox - nx;
co->x += ox - nx;
} else {
co->width -= ox - nx;
co->x -= ox - nx;
}
}
void offset_img_center(IMG_C_POS * co, int16_t x_offset, int16_t y_offset){
if (y_offset != 0){
int32_t y_m_size = (co->o_heigth / 100) * y_offset;
co->heigth += y_m_size;
co->y += y_m_size;
}
if (x_offset != 0){
int32_t x_m_size = (co->o_width / 100) * x_offset;
co->width += x_m_size;
co->x += x_m_size;
}
}
int main(void) {
IMG_C_POS position;
set_img_c_pos(&position, 1282, 720);
sub_img_zoom(&position, 50);
img_new_center(&position, (1282 / 2) - 300, (720 / 2) + 100);
for (int i = 0; i < 4; i++){
printf("X1 -> %-5i Y1 -> %-5i X2 -> %-5i Y2 -> %-5i \n",
position.x, position.y, position.width, position.heigth
);
offset_img_center(&position, 4, -2);
add_img_zoom(&position, 20);
}
return 0;
}