我没有包括用于跟踪maya节点的补充文件,因此如果您看到attr,只需知道这是一种跟踪DAG/MOBJECT以及传递变量的方法,并找到这些被跟踪节点的属性之间的路径。多边形和多边形形状是继承该节点跟踪方法的类似类,但特定于这些类型的节点。他们的代码在这个文件中有进一步的介绍,但我排除了代码,这样就不会使它比需要的更长。可以说,它们只跟踪多边形dag和多边形形状MObj。
# Error: line 1: TypeError: file D:/Libraries/My Documents/maya/scripts\toolbox\Shapes.py line 332: an integer is required #
使用这段代码,我可以得到权重,并用它们的顶点将它们分开,看起来很好,但当我试图设置权重时,它表示需要一个int变量。该int变量指的是setWeight方法的逐顶点版本。出于某种原因,它不接受我提交的变量,并恢复到错误的方法。我已经检查了该方法中的所有类型。他们是正确的。我检查了影响的长度和权重的长度是否正确。因为它们是正确的类型和长度,我只能假设这与自我有关。vertexComp,但这个MObject在get中工作正常,我看到过这个setWeights的版本使用了完全相同的方法。
任何人都可以看看这一点,看看是什么导致设定权重出现该错误:
import maya.cmds as cmds
import Attributor as attr #custom package to interact with nodes
import maya.api.OpenMaya as om
import maya.api.OpenMayaAnim as omAnim
class skinCluster(attr.node):
outputGeometry = attr.connection("outputGeometry")
def getInfl_IDs(self,dagObj=False,pathFirst=False):
infDags = self.skinFn.influenceObjects()
infIds = {}
for x in xrange(len(infDags)):
infPath = attr.joint(nodeName=infDags[x].fullPathName()) if dagObj else infDags[x].fullPathName()
infId = int(self.skinFn.indexForInfluenceObject(infDags[x]))
if pathFirst:
infIds[infPath] = infId
else:
infIds[infId] = infPath
return dict(infIds)
# Returns something like {0:"joint1",1:"joint2"}
# useful for figuring out what list indexes to edit with weight tools
def __init__(self, nodeName=None, tracker=None, vertices=None, shapeNode=None):
if not nodeName and vertices:
nodeName = polygonShape(nodeName=vertices[0]).inMesh["in"][0]
self.initialize(nodeName=nodeName, tracker=tracker)
self.polygon = polygon(nodeName=self.outputGeometry["out"][0])
self.shapeNode = shapeNode if shapeNode else polygonShape(nodeName=self.polygon.shapeNodes[0].path)
self.skinFn = omAnim.MFnSkinCluster(self.tracker.obj)
self.vertexComp = om.MFnSingleIndexedComponent().create(om.MFn.kMeshVertComponent)
def getWeights(self, vertices=None):
vertWeights = self.skinFn.getWeights(self.polygon.tracker.dag, self.vertexComp)
weights = list(vertWeights[-2])
infCount = vertWeights[-1]
weights = [weights[x:x+infCount] for x in range(0,len(weights),infCount)]
dicty = {}
for i, weight in enumerate(weights):
if not vertices or i in vertices:
dicty.update({i:weight})
return dicty
# returns a vert weight list
# {0:[0.1, 0.2, 0.3, 0.4], 1:[etc..]}
def setWeights(self,values=None,normalize=True):
vertices = values.keys() #gets all the verts that are going to be edited
oldWeights = self.getWeights(vertices) #gets vert weights for undo
oldValues = []
newValues = []
influences = self.getInfl_IDs().keys() # gets the influence indices
for vert in vertices:
oldValues += oldWeights[vert] # combine weights into a list
newValues += values[vert] # combines the new weights to a list
self.skinFn.setWeights(self.polygon.tracker.dag, self.vertexComp,
om.MIntArray(influences), om.MDoubleArray(newValues),
normalize=normalize, oldValues=om.MDoubleArray(oldValues))
<type 'OpenMaya.MDagPath'>
<type 'OpenMaya.MObject'>
<type 'OpenMaya.MIntArray'>
<type 'OpenMaya.MDoubleArray'>
<type 'bool'>
<type 'OpenMaya.MDoubleArray'>
源材料:
找到了一个类似问题的帖子,但似乎没有帮助。也许其他人会注意到他们的解决方案为什么有效以及我遗漏了什么。