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1
Rabbid76
7 年前
我遇到的问题是,你可以看到左边的圆柱体比右边的要暗得多。右边的看起来更逼真。
你必须更新顶点法向量
Geometry.computeVertexNormals()
生成网格后,要解决此问题:
tube_a = new THREE.Mesh(new THREE.CylinderGeometry(6,6,20,32,1,true,0,-6.3), material)
tube_a.geometry.computeVertexNormals();
width = window.innerWidth
height = window.innerHeight
renderer = new THREE.WebGLRenderer({antialias: true})
renderer.setClearColor(0x8e8ed7)
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(width, height)
document.body.appendChild(renderer.domElement)
scene = new THREE.Scene()
camera = new THREE.PerspectiveCamera(35, width / height, 0.1, 3000)
camera.position.set(0, 50, 100)
controls = new THREE.OrbitControls(camera)
controls.minDistance = 40
controls.maxDistance = 1300
scene.add(camera, new THREE.AmbientLight(0xffffff, 0.48))
light = new THREE.PointLight(0xffffff, 0.55)
light.position.copy( camera.position );
light.position.y -= 80
light.position.x += 100
camera.add(light)
requestAnimationFrame(function animate(){
requestAnimationFrame(animate)
renderer.render(scene, camera)
})
material = new THREE.MeshPhongMaterial({color: 0xFF7E14, specular: 0x111111, shininess: 75})
material2= new THREE.MeshPhongMaterial({color: 0xFF7E14, specular: 0x111111, shininess: 75, side: THREE.BackSide})
tube_a = new THREE.Mesh(new THREE.CylinderGeometry(6,6,20,32,1,true,0,-6.3), material)
tube_a.geometry.computeVertexNormals();
tube_aa = new THREE.Mesh(new THREE.CylinderGeometry(6,6,20,32,1,true,0,6.3), material2)
tube_b = new THREE.Mesh(new THREE.CylinderGeometry(8.1375,8.1375,20,32,1,true), material)
ring = new THREE.Mesh(new THREE.RingGeometry(6,8.1375,32), material)
group1 = new THREE.Group()
ta1 = tube_a.clone()
group1.add(ta1)
tb1 = tube_b.clone()
group1.add(tb1)
r = ring.clone()
r.position.y -= 10
r.rotateX((9*Math.PI)/18)
group1.add(r)
r = ring.clone()
r.position.y += 10
r.rotateX((27*Math.PI)/18)
group1.add(r)
group1.position.x -= 15
scene.add(group1)
group2 = new THREE.Group()
ta2 = tube_aa.clone()
group2.add(ta2)
tb2 = tube_b.clone()
group2.add(tb2)
r = ring.clone()
r.position.y -= 10
r.rotateX((9*Math.PI)/18)
group2.add(r)
r = ring.clone()
r.position.y += 10
r.rotateX((27*Math.PI)/18)
group2.add(r)
group2.position.x += 15
scene.add(group2)
function resize() {
var aspect = window.innerWidth / window.innerHeight;
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = aspect;
camera.updateProjectionMatrix();
//controls.handleResize();
}
window.onresize = resize;
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
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