今天我遇到了NUnit的以下问题。
我开始做一些序列化测试,并使用NUnit的Is.EqualTo()函数测试是否相等。
当一个本该失败的测试通过时,我开始怀疑出了什么问题。当我使用obj1.Equals(obj2)时,它失败了。
namespace NUnit.Tests
{
using Framework;
public class ThatNUnit
{
[Test]
public void IsNotEqualTo_ClientsNotEqual_Passes()
{
var client1 = new DerrivedClient();
var client2 = new DerrivedClient();
client1.Name = "player1";
client1.SomeGenericProperty = client1.Name;
client2.Name = "player2";
client2.SomeGenericProperty = client2.Name;
Assert.That(client1.Equals(client2), Is.False);
Assert.That(client1, Is.Not.EqualTo(client2));
}
[Test]
public void IsNotEqualTo_ClientsAreEqual_AlsoPasses_SomethingWrongHere()
{
var client1 = new DerrivedClient();
var client2 = new DerrivedClient();
client1.Name = "player1";
client1.SomeGenericProperty = client1.Name;
client2.Name = client1.Name;
client2.SomeGenericProperty = client1.Name;
Assert.That(client1.Equals(client2), Is.True);
Assert.That(client1, Is.Not.EqualTo(client2));
}
}
public class DerrivedClient : Client<string>
{
}
public class Client<T>
{
public string Name { get; set; }
public T SomeGenericProperty { get; set; }
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != typeof(Client<T>))
{
return false;
}
return Equals((Client<T>)obj);
}
public bool Equals(Client<T> other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Equals(other.Name, Name) && Equals(other.SomeGenericProperty, SomeGenericProperty);
}
public override int GetHashCode()
{
unchecked
{
return ((Name != null ? Name.GetHashCode() : 0) * 397) ^ SomeGenericProperty.GetHashCode();
}
}
public override string ToString()
{
return string.Format("{0}, {1}", Name, SomeGenericProperty);
}
}
}
第二个测试中的两个(实际冲突的断言)表明了问题:
Assert.That(client1.Equals(client2), Is.True);
Assert.That(client1, Is.Not.EqualTo(client2));
因此,我深入研究了NUnit的源代码,结果发现,在对某些特殊条件执行了一些if()之后,ObjectsReequal(object x,object y)方法(最终通过Assert.that(x,Is.EqualTo(y))调用)来到了以下代码行:
return x.Equals(y);
我发现这非常令人困惑,因为我现在必须思考,也就是说.EqualTo()只需要走更长的路,但基本上应该和x.Equals(y)一样
这里是感兴趣的人的完整方法(在NUNit.Framework.Constraints命名空间中):
public bool ObjectsEqual(object x, object y)
{
this.failurePoints = new ArrayList();
if (x == null && y == null)
return true;
if (x == null || y == null)
return false;
Type xType = x.GetType();
Type yType = y.GetType();
if (xType.IsArray && yType.IsArray && !compareAsCollection)
return ArraysEqual((Array)x, (Array)y);
if (x is ICollection && y is ICollection)
return CollectionsEqual((ICollection)x, (ICollection)y);
if (x is IEnumerable && y is IEnumerable && !(x is string && y is string))
return EnumerablesEqual((IEnumerable)x, (IEnumerable)y);
if (externalComparer != null)
return externalComparer.ObjectsEqual(x, y);
if (x is string && y is string)
return StringsEqual((string)x, (string)y);
if (x is Stream && y is Stream)
return StreamsEqual((Stream)x, (Stream)y);
if (x is DirectoryInfo && y is DirectoryInfo)
return DirectoriesEqual((DirectoryInfo)x, (DirectoryInfo)y);
if (Numerics.IsNumericType(x) && Numerics.IsNumericType(y))
return Numerics.AreEqual(x, y, ref tolerance);
if (tolerance != null && tolerance.Value is TimeSpan)
{
TimeSpan amount = (TimeSpan)tolerance.Value;
if (x is DateTime && y is DateTime)
return ((DateTime)x - (DateTime)y).Duration() <= amount;
if (x is TimeSpan && y is TimeSpan)
return ((TimeSpan)x - (TimeSpan)y).Duration() <= amount;
}
return x.Equals(y);
}
那么这里发生了什么,如何修复呢?
我希望能够信任我的测试,因此必须再次尝试。
提前谢谢。
与此同时,我进一步努力解决这个问题,发现了一个类似的问题
here
并发布了一个可能的
workaround