您的尝试有一些问题:
-
你没有设置
倍数
转换数据时的数据包说明->
AVAudioCompressedBuffer
. 您需要创建它们,因为AAC数据包的大小是可变的。您可以从原始AAC缓冲区复制它们,也可以手动(ouch)或使用
AudioFileStream
应用程序编程接口。
-
你重新创造了你的
AVAudioConverter
一次又一次地-对每个缓冲区一次,丢弃它们的状态。例如,由于AAC编码器自身的原因,需要添加2112帧的静默,然后才能重现您的音频,因此重新创建转换器可以让您获得完全的静默。
-
你一次又一次地向
音频转换器
的输入块。您应该只呈现每个缓冲区一次。
-
32000的比特率不起作用(对我来说)
这就是我现在能想到的。尝试对您的代码进行以下修改,现在您可以这样调用它:
(另外,我把一些单声道改成了立体声,这样我就可以在我的Mac电脑上播放往返缓冲区,它的麦克风输入奇怪地是立体声的——你可能需要把它改回来)
(P.P.S.显然这里有一些往返/序列化/反序列化的尝试,但是您究竟想做什么呢?是否要将AAC音频从一个设备传输到另一个设备?因为它可能更容易让另一个API喜欢
AVPlayer
播放结果流,而不是自己处理数据包)
let aacBuffer = AudioBufferConverter.convertToAAC(from: buffer, error: nil)!
let data = Data(bytes: aacBuffer.data, count: Int(aacBuffer.byteLength))
let packetDescriptions = Array(UnsafeBufferPointer(start: aacBuffer.packetDescriptions, count: Int(aacBuffer.packetCount)))
let aacReverseBuffer = AudioBufferConverter.convertToAAC(from: data, packetDescriptions: packetDescriptions)!
// was aacBuffer2
let pcmReverseBuffer = AudioBufferConverter.convertToPCM(from: aacReverseBuffer, error: nil)
class AudioBufferFormatHelper {
static func PCMFormat() -> AVAudioFormat? {
return AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: 44100, channels: 1, interleaved: false)
}
static func AACFormat() -> AVAudioFormat? {
var outDesc = AudioStreamBasicDescription(
mSampleRate: 44100,
mFormatID: kAudioFormatMPEG4AAC,
mFormatFlags: 0,
mBytesPerPacket: 0,
mFramesPerPacket: 0,
mBytesPerFrame: 0,
mChannelsPerFrame: 1,
mBitsPerChannel: 0,
mReserved: 0)
let outFormat = AVAudioFormat(streamDescription: &outDesc)
return outFormat
}
}
class AudioBufferConverter {
static var lpcmToAACConverter: AVAudioConverter! = nil
static func convertToAAC(from buffer: AVAudioBuffer, error outError: NSErrorPointer) -> AVAudioCompressedBuffer? {
let outputFormat = AudioBufferFormatHelper.AACFormat()
let outBuffer = AVAudioCompressedBuffer(format: outputFormat!, packetCapacity: 8, maximumPacketSize: 768)
//init converter once
if lpcmToAACConverter == nil {
let inputFormat = buffer.format
lpcmToAACConverter = AVAudioConverter(from: inputFormat, to: outputFormat!)
// print("available rates \(lpcmToAACConverter.applicableEncodeBitRates)")
// lpcmToAACConverter!.bitRate = 96000
lpcmToAACConverter.bitRate = 32000 // have end of stream problems with this, not sure why
}
self.convert(withConverter:lpcmToAACConverter, from: buffer, to: outBuffer, error: outError)
return outBuffer
}
static var aacToLPCMConverter: AVAudioConverter! = nil
static func convertToPCM(from buffer: AVAudioBuffer, error outError: NSErrorPointer) -> AVAudioPCMBuffer? {
let outputFormat = AudioBufferFormatHelper.PCMFormat()
guard let outBuffer = AVAudioPCMBuffer(pcmFormat: outputFormat!, frameCapacity: 4410) else {
return nil
}
//init converter once
if aacToLPCMConverter == nil {
let inputFormat = buffer.format
aacToLPCMConverter = AVAudioConverter(from: inputFormat, to: outputFormat!)
}
self.convert(withConverter: aacToLPCMConverter, from: buffer, to: outBuffer, error: outError)
return outBuffer
}
static func convertToAAC(from data: Data, packetDescriptions: [AudioStreamPacketDescription]) -> AVAudioCompressedBuffer? {
let nsData = NSData(data: data)
let inputFormat = AudioBufferFormatHelper.AACFormat()
let maximumPacketSize = packetDescriptions.map { $0.mDataByteSize }.max()!
let buffer = AVAudioCompressedBuffer(format: inputFormat!, packetCapacity: AVAudioPacketCount(packetDescriptions.count), maximumPacketSize: Int(maximumPacketSize))
buffer.byteLength = UInt32(data.count)
buffer.packetCount = AVAudioPacketCount(packetDescriptions.count)
buffer.data.copyMemory(from: nsData.bytes, byteCount: nsData.length)
buffer.packetDescriptions!.pointee.mDataByteSize = UInt32(data.count)
buffer.packetDescriptions!.initialize(from: packetDescriptions, count: packetDescriptions.count)
return buffer
}
private static func convert(withConverter: AVAudioConverter, from sourceBuffer: AVAudioBuffer, to destinationBuffer: AVAudioBuffer, error outError: NSErrorPointer) {
// input each buffer only once
var newBufferAvailable = true
let inputBlock : AVAudioConverterInputBlock = {
inNumPackets, outStatus in
if newBufferAvailable {
outStatus.pointee = .haveData
newBufferAvailable = false
return sourceBuffer
} else {
outStatus.pointee = .noDataNow
return nil
}
}
let status = withConverter.convert(to: destinationBuffer, error: outError, withInputFrom: inputBlock)
print("status: \(status.rawValue)")
}
}