我有SceneA(A)和SceneB(B)。B还有一个fooassingle和NonLazy,由SceneContext安装程序安装。Foo实现了一个IInitialize删除日志(“你好错误!”):
yield return LoadScene("SceneA");
yield return new WaitForSeconds(2.0f);
SceneManager.LoadScene("SceneB");
yield return new WaitForSeconds(2.0f);
var newSceneContainer = ProjectContext.Instance.Container.Resolve<SceneContextRegistry>()
.SceneContexts.Single().Container;
Foo foo = newSceneContainer.Resolve<Foo>();
**--编辑--1**
A的安装程序为空。
B代码:
public class BInstaller : MonoInstaller
{
public override void InstallBindings()
{
Container.BindInterfacesAndSelfTo<BClass>().AsSingle().NonLazy();
}
}
public class BClass : IInitializable, IDisposable {
public void Initialize() { Debug.Log("Hello Errors!"); }
public void Dispose() { }
}
public class ScenesFlow_A_to_B : SceneTestFixture
{
[UnityTest]
public IEnumerator TestScene()
{
yield return LoadScene("SceneA");
//waiting
SceneManager.LoadScene("SceneB");
//waiting
var newSceneContainer = ProjectContext.Instance.Container
.Resolve<SceneContextRegistry>().SceneContexts.Single().Container;
BClass bc = newSceneContainer.Resolve<BClass>() as BClass;
Assert.IsNotNull(bc);// fail!
}
}
--编辑2--
新变化:
public class ScenesFlow_A_to_B : SceneTestFixture
{
[UnityTest]
public IEnumerator TestScene()
{
yield return LoadScene("SceneA");
//SceneManager.LoadScene("SceneB");
yield return SceneManager.LoadSceneAsync("SceneB");
var newSceneContainer = ProjectContext.Instance.Container
.Resolve<SceneContextRegistry>().SceneContexts.Single().Container;
BClass bc = newSceneContainer.Resolve<BClass>() as BClass;
Assert.IsNotNull(bc);
}
}
结果是:
TestScene (0.323s)
---
System.InvalidOperationException : Operation is not valid due to the current state of the object
---
at System.Linq.Enumerable.Single[SceneContext] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at ScenesFlow_A_to_B+<TestScene>c__Iterator0.MoveNext () [0x00089] in ... at UnityEngine.TestTools.TestEnumerator+<Execute>c__Iterator0.MoveNext () [0x00031] in .../TestEnumerator.cs:29
---
Loading scene 'SceneA' for testing
I am class B