假设您的模型将填充
Grid
Row
和一个
Column
:
ListModel {
id: lm
ListElement { target: "Grid"; content: "green" }
ListElement { target: "Grid"; content: "blue" }
ListElement { target: "Grid"; content: "yellow" }
ListElement { target: "Grid"; content: "orange" }
ListElement { target: "Row"; content: "green" }
ListElement { target: "Row"; content: "blue" }
ListElement { target: "Row"; content: "yellow" }
ListElement { target: "Row"; content: "orange" }
ListElement { target: "Column"; content: "green" }
ListElement { target: "Column"; content: "blue" }
ListElement { target: "Column"; content: "yellow" }
ListElement { target: "Column"; content: "orange" }
}
Row {
id: row
spacing: 2
anchors {
top: parent.top
left: parent.left
right: parent.right
}
}
Column {
id: column
spacing: 2
anchors {
top: row.bottom; topMargin: 2
left: parent.left
bottom: parent.bottom
}
}
Grid {
id: grid
spacing: 2
columns: 2
anchors {
top: row.bottom
left: column.right
right: parent.right
bottom: parent.bottom
margins: 102
}
}
你可以使用
Repeater
Repeater {
model: lm
delegate: Rectangle {
width: 100
height: 100
parent: (target === "Grid" ? grid :
(target === "Row" ? row :
(target === "Column" ? column :
null)))
color: content
}
}
这可能会给你一个警告:
QQuickItem::stackAfter: Cannot stack after 0x3d5cb18, which must be a sibling
或者你可以用
Instantiator
,这将需要创建一个额外的
QtObject
但你不会得到任何警告。
Instantiator {
model: lm
delegate: QtObject {
property Item child: Rectangle {
width: 100
height: 100
parent: (target === "Grid" ? grid :
(target === "Row" ? row :
(target === "Column" ? column :
null)))
color: content
}}
}
一个模型条目甚至可以有多个对象。。。
Instantiator {
model: lm
delegate: QtObject {
property Item child1: Rectangle {
width: 100
height: 100
parent: (target === "Row" ? row :
(target === "Column" ? column :
null)) // If "Grid" this thing will be created but not shown.
color: content
}
property Item gridItem: Button {
width: 100
height: 30
text: content
onClicked: rootWin.color = content
parent: grid
}
}
}