我正在使用cocos2d0.99.4和Xcode 4.0。因此,根据0.99.4版本中给出的文档和示例,我以这种方式更改了AppDelegate。
- (void) applicationDidFinishLaunching:(UIApplication*)application
{
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[CCDirector setDirectorType:kCCDirectorTypeDisplayLink];
CCDirector *director = [CCDirector sharedDirector];
[director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];
[director setAnimationInterval:1.0/60];
[director setDisplayFPS:NO];
EAGLView *glView = [EAGLView viewWithFrame:[window bounds]
pixelFormat:kEAGLColorFormatRGBA8
depthFormat:GL_DEPTH_COMPONENT24_OES
preserveBackbuffer:NO];
[[CCDirector sharedDirector] setOpenGLView:glView];
[window addSubview:glView];
[window makeKeyAndVisible];
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
gameLevel = [[NSUserDefaults standardUserDefaults] integerForKey:@"gameLevel"] ;
gameLevel = 1;
CCScene *scene = [CCScene node];
CCLayer *layer = [GamewinScreen node];
[scene addChild :layer];
[[CCDirector sharedDirector] runWithScene: scene];
}
-(void)test1
{
[[CCDirector sharedDirector] end];
[[CCDirector sharedDirector] setOpenGLView:[[window subviews] objectAtIndex:0]];
CCScene *Scene = [CCScene node];
CCLayer *Layer = [OpeningScreen node];
[Scene addChild:Layer];
[[CCDirector sharedDirector] runWithScene: Scene];
}
-(void)goToFirstScreen:(id)sender
{
[MY_DELEGATE performSelector:@selector(test1) withObject:nil afterDelay:1.0];
}
在玩了50多分钟之后
Received memory warning. Level=1
10次以上然后
收到内存警告。级别=2
Program received signal: â0â.
Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib")
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