我当前正在使用
CGContextDrawImage
,但无论何时调用它,都会有一个巨大的内存峰值。较新的设备可以处理它,但内存较低的设备(如iPhone 4s)无法处理。图像是用户在
AVCaptureSessionPresetHigh
我当前正在使用此扩展将图像旋转到
UIImage
func rotate(orientation: UIImageOrientation) -> UIImage{
if(orientation == UIImageOrientation.Up){return self}
var transform: CGAffineTransform = CGAffineTransformIdentity
if(orientation == UIImageOrientation.Down || orientation == UIImageOrientation.DownMirrored){
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height)
transform = CGAffineTransformRotate(transform, CGFloat(M_PI))
}
else if(orientation == UIImageOrientation.Left || orientation == UIImageOrientation.LeftMirrored){
transform = CGAffineTransformTranslate(transform, self.size.width, 0)
transform = CGAffineTransformRotate(transform, CGFloat(M_PI_2))
}
else if(orientation == UIImageOrientation.Right || orientation == UIImageOrientation.RightMirrored){
transform = CGAffineTransformTranslate(transform, 0, self.size.height)
transform = CGAffineTransformRotate(transform, CGFloat(-M_PI_2))
}
if(orientation == UIImageOrientation.UpMirrored || orientation == UIImageOrientation.DownMirrored){
transform = CGAffineTransformTranslate(transform, self.size.width, 0)
transform = CGAffineTransformScale(transform, -1, 1)
}
else if(orientation == UIImageOrientation.LeftMirrored || orientation == UIImageOrientation.RightMirrored){
transform = CGAffineTransformTranslate(transform, self.size.height, 0)
transform = CGAffineTransformScale(transform, -1, 1);
}
let ref: CGContextRef = CGBitmapContextCreate(nil, Int(self.size.width), Int(self.size.height), CGImageGetBitsPerComponent(self.CGImage), 0, CGImageGetColorSpace(self.CGImage), CGImageGetBitmapInfo(self.CGImage))
CGContextConcatCTM(ref, transform)
if(orientation == UIImageOrientation.Left || orientation == UIImageOrientation.LeftMirrored || orientation == UIImageOrientation.Right || orientation == UIImageOrientation.RightMirrored){
CGContextDrawImage(ref, CGRectMake(0, 0, self.size.height, self.size.width), self.CGImage)
}
else{
CGContextDrawImage(ref, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage)
}
let cgImg: CGImageRef = CGBitmapContextCreateImage(ref)
let rotated: UIImage = UIImage(CGImage: cgImg)!
return rotated
}
这段代码在iPhone 5和6等设备上运行良好,但由于内存不足,几乎总是导致iPhone 4s崩溃。
我知道我可以上传带有指定方向的EXIF数据的图像,但我觉得在上传之前旋转图像可以防止后续问题。
iOS如何使用EXIF数据旋转图像进行显示?例如,尽管使用
UIImage(image.CGImage, scale: 1.0, orientation: UIImageOrientation.Right)
更改EXIF数据时,图像仍然以正确的方向显示在屏幕上,对内存的影响要小得多。是否有一些真正的低级代码可以像上面的代码一样使用GPU来实现这一点?
我还想避免在上传之前缩小图像。
是否有任何方法可以减少旋转图像的影响,例如将图像旋转成碎片,或者我必须找到另一种方法?