在进行重构时,我不知何故把代码搞砸了,所以我使用的std::map停止了正常工作。
我正在重新组装碎片化的IPv4数据包。
部分解析
Packet
如果它是数据包的一部分,它就会变成
Fragment
具有重新组装功能。
...
if(packet.isIPv4() && packet.isFragment()){
auto keyForMap = packet.key();
auto it = fragments.find(keyForMap);
auto fragmentNotFound = fragments.end();
std::cout << "-----------------------" << std::endl;
std::cout << "Fragments len: " << fragments.size() << std::endl;
keyForMap.print();
if(it == fragmentNotFound){
std::cout << "Not Found" << std::endl;
fragments[keyForMap] = Fragment(packet);
} else {
std::cout << "Found" << std::endl;
fragments[keyForMap].add(packet);
/* reassembling function call and some processing */
}
}
}
...
使用的数据类型:
IPv4
是
std::array<uchar_t, 4>
fragments
是
fragments_t &
fragments_t
是
std::map<FragmentCommon, Fragment>
struct FragmentCommon{
FragmentCommon(IPv4 ipsrc,
IPv4 ipdst,
uchar_t protocol,
uint16_t identification) : ip_src(ipsrc),
ip_dst(ipdst),
protocol(protocol),
identification(identification){};
void print(){
printf("key>%d.%d.%d.%d ", ip_src[0], ip_src[1], ip_src[2], ip_src[3]);
printf("%d.%d.%d.%d ", ip_dst[0], ip_dst[1], ip_dst[2], ip_dst[3]);
printf("%d %d\n", protocol, identification);
};
IPv4 ip_src;
IPv4 ip_dst;
uchar_t protocol;
uint16_t identification;
};
static bool operator<(const struct FragmentCommon &lhs, const struct FragmentCommon &rhs){
return lhs.ip_dst < rhs.ip_dst &&
lhs.ip_src < rhs.ip_src &&
lhs.protocol < rhs.protocol &&
lhs.identification < rhs.identification;
}
这是我的代码给我的输出:
-----------------------
Fragments len: 0 // Correct (this is first fragment so nothing is in map)
key>192.168.1.3 192.168.1.4 6 1
Not Found // So it's added into map
-----------------------
Fragments len: 1 // Correct (1st fragment is in map)
key>192.168.1.5 192.168.1.6 6 1
Found // Not correct...keys are different
-----------------------
Fragments len: 1
key>192.168.1.5 192.168.1.6 6 1
Found
-----------------------
Fragments len: 1
key>192.168.1.5 192.168.1.6 6 1
Found
-----------------------