我将试着回答我的问题(我希望这是正确的…)。
我找到了这个帖子
Writing Custom Lifetime Managers
Singleton WCF Proxy
.
下面是我创造的。当然我必须测试代码。第一眼看上去还可以,但我等会儿再看。
public class SingletonWCFProxyLifestyleManager : LifetimeManager, IRequiresRecovery, IDisposable
{
private static readonly object _locker = new object();
private Guid _key;
public SingletonWCFProxyLifestyleManager()
{
_key = Guid.NewGuid();
}
public override object GetValue()
{
Monitor.Enter(_locker);
object result = Storage.Instance.Get(_key);
if (result != null)
{
ICommunicationObject communicationObject = result
as ICommunicationObject;
//If the proxy is in faulted state, it's aborted and a new proxy is created
if (communicationObject != null &&
communicationObject.State == CommunicationState.Faulted)
{
try
{
communicationObject.Abort();
}
catch
{
}
Dispose();
return null; //Return before releasing monitor
}
Monitor.Exit(_locker);
}
return result;
}
public override void RemoveValue()
{
}
public override void SetValue(object newValue)
{
Storage.Instance.Set(_key, newValue);
TryToReleaseMonitor();
}
#region IRequiresRecovery Members
public void Recover()
{
TryToReleaseMonitor();
}
#endregion
private void TryToReleaseMonitor()
{
try
{
Monitor.Exit(_locker);
}
catch(SynchronizationLockException)
{
} // This is ok, just means we don't hold the lock
}
#region IDisposable Members
public void Dispose()
{
object result = Storage.Instance.Get(_key);
if (result != null)
{
try
{
Storage.Instance.RemoveAndDispose(_key);
}
catch
{
ICommunicationObject communicationObject = result as ICommunicationObject;
if (communicationObject != null)
{
communicationObject.Abort();
}
}
}
}
#endregion
}
Storage
Get
或
RemoveAndDispose
),但粘贴到这里太简单了。