public static byte[] Draw(int width, int height)
{
MemoryStream memoryStream
= new MemoryStream();
Thread t = new Thread(delegate()
{
System.Windows.Controls.Border border = new System.Windows.Controls.Border()
{
Background = Brushes.Red,
BorderBrush = Brushes.Green,
CornerRadius = new System.Windows.CornerRadius(5),
Width = width,
Height = height
};
border.ApplyTemplate();
RenderTargetBitmap renderTargetBitmap =
new RenderTargetBitmap(width, height, 90, 90, PixelFormats.Pbgra32);
renderTargetBitmap.Render(border);
BitmapEncoder bitmapEncoder =
new PngBitmapEncoder();
bitmapEncoder.Frames.Add(BitmapFrame.Create(renderTargetBitmap));
bitmapEncoder.Save(memoryStream);
});
t.SetApartmentState(ApartmentState.STA);
t.Start();
bool success = t.Join(5000);
if (success)
return memoryStream.ToArray();
else
throw new Exception("Fail");
}
结果是非常糟糕的,正如我所说的那样,这个东西返回的图像具有正确的宽度和高度,但是它是空的,所以我想我不会用线程位来搞乱这个东西。