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wpf定制镀铬窗

  •  2
  • Alxandr  · 技术社区  · 15 年前

    3 回复  |  直到 15 年前
        1
  •  8
  •   Alxandr    15 年前

    我找到了一个解决方案,它需要一些win32互操作。不是很漂亮,但很管用。

        protected override void OnSourceInitialized(EventArgs e)
        {
            base.OnSourceInitialized(e);
    
            IntPtr handle = (new WinInterop.WindowInteropHelper(this)).Handle;
            WinInterop.HwndSource.FromHwnd(handle).AddHook(new WinInterop.HwndSourceHook(WindowProc));
        }
    
        private IntPtr WindowProc(
            IntPtr hwnd,
            int msg,
            IntPtr wParam,
            IntPtr lParam,
            ref bool handled)
        {
            switch (msg)
            {
                case 0x0024:
                    WmGetMinMaxInfo(hwnd, lParam);
                    handled = true;
                    break;
            }
    
            return (IntPtr)0;
        }
    
        private static void WmGetMinMaxInfo(IntPtr hwnd, IntPtr lParam)
        {
            MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));
    
            // Adjust the maximized size and position to fit the work area of the correct monitor
            int MONITOR_DEFAULTTONEAREST = 0x00000002;
            IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
    
            if (monitor != IntPtr.Zero)
            {
                MONITORINFO monitorInfo = new MONITORINFO();
                GetMonitorInfo(monitor, monitorInfo);
                RECT rcWorkArea = monitorInfo.rcWork;
                RECT rcMonitorArea = monitorInfo.rcMonitor;
                mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left);
                mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top);
                mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left);
                mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top);
            }
    
            Marshal.StructureToPtr(mmi, lParam, true);
        }
    
        /// <summary>
        /// POINT aka POINTAPI
        /// </summary>
        [StructLayout(LayoutKind.Sequential)]
        public struct POINT
        {
            /// <summary>
            /// x coordinate of point.
            /// </summary>
            public int x;
            /// <summary>
            /// y coordinate of point.
            /// </summary>
            public int y;
    
            /// <summary>
            /// Construct a point of coordinates (x,y).
            /// </summary>
            public POINT(int x, int y)
            {
                this.x = x;
                this.y = y;
            }
        }
    
        [StructLayout(LayoutKind.Sequential)]
        public struct MINMAXINFO
        {
            public POINT ptReserved;
            public POINT ptMaxSize;
            public POINT ptMaxPosition;
            public POINT ptMinTrackSize;
            public POINT ptMaxTrackSize;
        };
    
        /// <summary>
        /// </summary>
        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
        public class MONITORINFO
        {
            /// <summary>
            /// </summary>            
            public int cbSize = Marshal.SizeOf(typeof(MONITORINFO));
    
            /// <summary>
            /// </summary>            
            public RECT rcMonitor = new RECT();
    
            /// <summary>
            /// </summary>            
            public RECT rcWork = new RECT();
    
            /// <summary>
            /// </summary>            
            public int dwFlags = 0;
        }
    
        /// <summary> Win32 </summary>
        [StructLayout(LayoutKind.Sequential, Pack = 0)]
        public struct RECT
        {
            /// <summary> Win32 </summary>
            public int left;
            /// <summary> Win32 </summary>
            public int top;
            /// <summary> Win32 </summary>
            public int right;
            /// <summary> Win32 </summary>
            public int bottom;
    
            /// <summary> Win32 </summary>
            public static readonly RECT Empty = new RECT();
    
            /// <summary> Win32 </summary>
            public int Width
            {
                get { return Math.Abs(right - left); }  // Abs needed for BIDI OS
            }
            /// <summary> Win32 </summary>
            public int Height
            {
                get { return bottom - top; }
            }
    
            /// <summary> Win32 </summary>
            public RECT(int left, int top, int right, int bottom)
            {
                this.left = left;
                this.top = top;
                this.right = right;
                this.bottom = bottom;
            }
    
    
            /// <summary> Win32 </summary>
            public RECT(RECT rcSrc)
            {
                this.left = rcSrc.left;
                this.top = rcSrc.top;
                this.right = rcSrc.right;
                this.bottom = rcSrc.bottom;
            }
    
            /// <summary> Win32 </summary>
            public bool IsEmpty
            {
                get
                {
                    // BUGBUG : On Bidi OS (hebrew arabic) left > right
                    return left >= right || top >= bottom;
                }
            }
            /// <summary> Return a user friendly representation of this struct </summary>
            public override string ToString()
            {
                if (this == RECT.Empty) { return "RECT {Empty}"; }
                return "RECT { left : " + left + " / top : " + top + " / right : " + right + " / bottom : " + bottom + " }";
            }
    
            /// <summary> Determine if 2 RECT are equal (deep compare) </summary>
            public override bool Equals(object obj)
            {
                if (!(obj is Rect)) { return false; }
                return (this == (RECT)obj);
            }
    
            /// <summary>Return the HashCode for this struct (not garanteed to be unique)</summary>
            public override int GetHashCode()
            {
                return left.GetHashCode() + top.GetHashCode() + right.GetHashCode() + bottom.GetHashCode();
            }
    
    
            /// <summary> Determine if 2 RECT are equal (deep compare)</summary>
            public static bool operator ==(RECT rect1, RECT rect2)
            {
                return (rect1.left == rect2.left && rect1.top == rect2.top && rect1.right == rect2.right && rect1.bottom == rect2.bottom);
            }
    
            /// <summary> Determine if 2 RECT are different(deep compare)</summary>
            public static bool operator !=(RECT rect1, RECT rect2)
            {
                return !(rect1 == rect2);
            }
    
        }
    
        [DllImport("user32")]
        internal static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi);
    
        /// <summary>
        /// 
        /// </summary>
        [DllImport("User32")]
        internal static extern IntPtr MonitorFromWindow(IntPtr handle, int flags);
    
        2
  •  1
  •   Kishore Kumar    15 年前

    它是窗口的默认属性,当您最大化它时,它将覆盖所有屏幕区域,包括底部的窗口栏。 只有将WindoStyle设置为“无”时才会发生这种情况(否则它不会覆盖整个区域)。

    而不是设置windowState=WindowStat.Maximized更改窗口的高度和宽度,并更改图像的Maximized来还原,反之亦然。

    window.Left=0;
    window.Top=0;
    window.Height=SystemParameters.WorkArea.Height;
    window.Width=SystemParameters.WorkArea.Width;
    

        3
  •  1
  •   Joe Castro    15 年前

    http://code.msdn.com/WPFShell . 该页面上指向wpfsdk博客文章的链接描述了它在做什么。