我有自己的习惯
UIView
在其中我画了一个UIBezierPath。此视图用于UITableViewCell。所以当我滚动时,自定义视图的bezier路径会被重新绘制。问题是新路径会覆盖旧的路径图(上下文没有正确清除)。我打电话来
setNeedsDisplay()
在桌子上,我也把
clearsContextBeforeDrawing = true
context.clear(rect)
但这一点都不理想,因为我失去了背景(它变成黑色)。
有没有办法解决这个问题?
class CustomView: UIView {
var percentage: CGFloat = 0 {
didSet {
setNeedsDisplay()
}
}
override init(frame: CGRect) {
super.init(frame: frame)
clearsContextBeforeDrawing = true
contentMode = .redraw
clipsToBounds = false
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func draw(_ rect: CGRect) {
super.draw(rect)
// NOTE: don't really like doing this
let context = UIGraphicsGetCurrentContext()!
context.clear(rect)
let center = CGPoint(x: self.bounds.size.width/2, y: self.bounds.size.height/2)
let path = UIBezierPath(arcCenter: center,
radius: self.bounds.size.width/2-10,
startAngle: 0.5 * .pi,
endAngle: (-2.0 * self.percentage + 0.5) * .pi,
clockwise: false)
path.lineWidth = 4
UIColor.red.setStroke()
path.stroke()
}
}
这是设置我的单元格和自定义uiview的地方。
override func tableView(_ tableView: UITableView, cellForItemAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath)
let num = list[indexPath.item]
let percentage = CGFloat(num) / 10
cell.customView.percentage = percentage // Custom view should get redrawn after this call
return cell
}