我正在尝试使用ViewModel和LiveData实现MVVM体系结构。这两种方法位于活动中:
private void handleResult(BoardViewModel vm) {
vm.getLiveDataSingleObj("Result").observe(this, new Observer<Object>() {
@Override
public void onChanged(@Nullable Object resultObj) {
Result result = (Result) resultObj;
if (!result.isCompleted()) return;
gotoResult();
}
});
}
和
private void gotoResult() {
Log.w(LOG_TAG, "Result: Moving to next activity");
Intent intent = new Intent(boardActivity, ResultActivity.class);
intent.putExtra("LEVEL", levelIndex);
intent.putExtra("MAP", mapIndex);
startActivity(intent);
}
handleResult方法被设置为侦听指示游戏已结束的结果对象,现在是进入下一个活动(“gotoResult”)的时候了。然而,这完全破坏了应用程序的导航,当我返回并说尝试开始一个新的游戏会话时,我会立即转到下一个活动,告诉我我已经赢了。
任何关于它为何多次触发并最终停止的想法,让我开始一个新的会话。要澄清的是,如果我每次都删除gotoResult,那么逻辑就会工作,没有索引越界的错误,或者你有什么错误,只有当我添加goto时,一切才会中断。
视图模型:
private void setupHashTypes() {
hashLiveData.put(KEY_BOARD, liveDataBoardQuery);
hashLiveData.put(KEY_STEPS_COUNTER, game.getStepsTakenLiveData());
hashLiveData.put(KEY_PATH_CHANGE, game.getPathChangedLiveData());
hashLiveData.put(KEY_VALUE_CHANGE, game.getValueChangeLiveData());
hashLiveData.put(KEY_TIMER, game.getTimerLiveData());
hashLiveData.put(KEY_SELECTED, game.getSelectedLiveData());
hashLiveData.put(KEY_DESELECTED, game.getDeselectedLiveData());
hashLiveData.put(KEY_HOLD, game.getHoldLiveData());
hashLiveData.put(KEY_UNHOLD, game.getUnholdLiveData());
hashLiveData.put(KEY_RESULT, game.getResultLiveData());
}
public LiveData<Object> getLiveDataSingleObj(String type) {
if (hashLiveData.containsKey(type)) {
return (LiveData<Object>) hashLiveData.get(type);
}
throw new IllegalArgumentException("Invalid: key was not found: " + type);
}
该模型具有getter,例如:
private final SingleLiveEvent<Result> resultLiveData = new SingleLiveEvent<>();
public LiveData<Result> getResultLiveData() {
return resultLiveData;
}