我正在使用这个Swift类(最初显示在这个问题的答案中:
Capture Metal MTKView as Movie in realtime?
)尝试将我的金属应用程序框架录制到电影文件中。
class MetalVideoRecorder {
var isRecording = false
var recordingStartTime = TimeInterval(0)
private var assetWriter: AVAssetWriter
private var assetWriterVideoInput: AVAssetWriterInput
private var assetWriterPixelBufferInput: AVAssetWriterInputPixelBufferAdaptor
init?(outputURL url: URL, size: CGSize) {
do {
assetWriter = try AVAssetWriter(outputURL: url, fileType: AVFileTypeAppleM4V)
} catch {
return nil
}
let outputSettings: [String: Any] = [ AVVideoCodecKey : AVVideoCodecH264,
AVVideoWidthKey : size.width,
AVVideoHeightKey : size.height ]
assetWriterVideoInput = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: outputSettings)
assetWriterVideoInput.expectsMediaDataInRealTime = true
let sourcePixelBufferAttributes: [String: Any] = [
kCVPixelBufferPixelFormatTypeKey as String : kCVPixelFormatType_32BGRA,
kCVPixelBufferWidthKey as String : size.width,
kCVPixelBufferHeightKey as String : size.height ]
assetWriterPixelBufferInput = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: assetWriterVideoInput,
sourcePixelBufferAttributes: sourcePixelBufferAttributes)
assetWriter.add(assetWriterVideoInput)
}
func startRecording() {
assetWriter.startWriting()
assetWriter.startSession(atSourceTime: kCMTimeZero)
recordingStartTime = CACurrentMediaTime()
isRecording = true
}
func endRecording(_ completionHandler: @escaping () -> ()) {
isRecording = false
assetWriterVideoInput.markAsFinished()
assetWriter.finishWriting(completionHandler: completionHandler)
}
func writeFrame(forTexture texture: MTLTexture) {
if !isRecording {
return
}
while !assetWriterVideoInput.isReadyForMoreMediaData {}
guard let pixelBufferPool = assetWriterPixelBufferInput.pixelBufferPool else {
print("Pixel buffer asset writer input did not have a pixel buffer pool available; cannot retrieve frame")
return
}
var maybePixelBuffer: CVPixelBuffer? = nil
let status = CVPixelBufferPoolCreatePixelBuffer(nil, pixelBufferPool, &maybePixelBuffer)
if status != kCVReturnSuccess {
print("Could not get pixel buffer from asset writer input; dropping frame...")
return
}
guard let pixelBuffer = maybePixelBuffer else { return }
CVPixelBufferLockBaseAddress(pixelBuffer, [])
let pixelBufferBytes = CVPixelBufferGetBaseAddress(pixelBuffer)!
// Use the bytes per row value from the pixel buffer since its stride may be rounded up to be 16-byte aligned
let bytesPerRow = CVPixelBufferGetBytesPerRow(pixelBuffer)
let region = MTLRegionMake2D(0, 0, texture.width, texture.height)
texture.getBytes(pixelBufferBytes, bytesPerRow: bytesPerRow, from: region, mipmapLevel: 0)
let frameTime = CACurrentMediaTime() - recordingStartTime
let presentationTime = CMTimeMakeWithSeconds(frameTime, 240)
assetWriterPixelBufferInput.append(pixelBuffer, withPresentationTime: presentationTime)
CVPixelBufferUnlockBaseAddress(pixelBuffer, [])
}
}
我没有看到任何错误,但生成的Quicktime文件中的帧都是黑色的。帧大小正确,像素格式正确(bgra8Unorm)。有人知道为什么它可能不起作用吗?
我在呈现并提交当前可绘制文件之前调用WriteName函数,如下所示:
if let drawable = view.currentDrawable {
if BigVideoWriter != nil && BigVideoWriter!.isRecording {
commandBuffer.addCompletedHandler { commandBuffer in
BigVideoWriter?.writeFrame(forTexture: drawable.texture)
}
}
commandBuffer.present(drawable)
commandBuffer.commit()
}
最初我确实遇到了一个错误,我的MetalKitView层是“framebufferOnly”。所以我在尝试录制之前将其设置为false。这消除了错误,但帧都是黑色的。在程序开始时,我还尝试将其设置为false,但得到了相同的结果。
我还尝试使用'addCompletedHandler'而不是'addScheduledHandler',但这给了我一个错误“[CAMetalLayerDrawable texture]不应该在已经呈现了这个drawable之后被调用。取而代之的是下一个drawable。
".
谢谢你的建议!
编辑:我在@Idogy的帮助下解决了这个问题。测试显示,最初的版本可以在iOS上运行,但不能在Mac上运行。他说,因为我有一个NVIDIA GPU,帧缓冲区是私有的。因此,我必须添加一个blitCommandEncoder,对纹理进行同步调用,然后它开始工作。这样地:
if let drawable = view.currentDrawable {
if BigVideoWriter != nil && BigVideoWriter!.isRecording {
#if ISMAC
if let blitCommandEncoder = commandBuffer.makeBlitCommandEncoder() {
blitCommandEncoder.synchronize(resource: drawable.texture)
blitCommandEncoder.endEncoding()
}
#endif
commandBuffer.addCompletedHandler { commandBuffer in
BigVideoWriter?.writeFrame(forTexture: drawable.texture)
}
}
commandBuffer.present(drawable)
commandBuffer.commit()
}