Rectangle
每次你
mouseDown
.
问题的关键在于将siteplan夹在屏幕上。我在下面编写了这样一个函数,并演示了您所描述的项目功能。请注意,您可以在一个干净的项目中编译它,并使用滚轮进行缩放和鼠标拖动进行平移,地图将保持在屏幕范围内。
import flash.events.Event;
import flash.display.Loader;
var cursor:Object = {
"drag":false
}
var map:Loader = new Loader();
map.load(new URLRequest("http://nerdist.com/wp-content/uploads/2015/11/Fallout-4-Map.png"));
addChild(map)
map.addEventListener("mouseDown", drag);
map.addEventListener("mouseMove", drag);
map.addEventListener("mouseUp", drag);
map.addEventListener("releaseOutside", drag);
map.addEventListener("mouseWheel", zoom);
function zoom(e:MouseEvent):void {
var increment:Number = 1.2;
if (e.delta < 0) { increment = 0.8; }
map.width = clamp(map.width * increment, this.loaderInfo.width, map.width/map.scaleX * 3);
map.height = clamp(map.height * increment, this.loaderInfo.height, map.height/map.scaleY * 3);
map.scaleY = map.scaleX;
map.x = - (mouseX/this.loaderInfo.width) * (map.width - this.loaderInfo.width);
map.y = - (mouseY/this.loaderInfo.height) * (map.height - this.loaderInfo.height);
}
function drag(e:Event):void {
switch (e.type) {
case "mouseDown":
cursor.x = map.x - mouseX;
cursor.y = map.y - mouseY;
cursor.drag = true;
break;
case "mouseMove":
if (cursor.drag) {
map.x = clamp(mouseX + cursor.x, -map.width + this.loaderInfo.width, 0);
map.y = clamp(mouseY + cursor.y, -map.height + this.loaderInfo.height, 0);
}
break;
case "mouseUp":
case "releaseOutside":
cursor.drag = false;
break;
}
}
function clamp(original:Number, low:Number, high:Number):Number {
return (original > high) ? high : (original < low) ? low : original;
}