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带有放置阴影的自定义图像视图

  •  94
  • Kevin Coppock  · 技术社区  · 15 年前

    好吧,我一直在阅读和四处寻找,现在我的头撞在墙上想弄清楚。以下是我目前为止的情况:

    package com.pockdroid.sandbox;
    
    import android.content.Context;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.graphics.Rect;
    import android.widget.ImageView;
    
    public class ShadowImageView extends ImageView {
    
    private Rect mRect;
    private Paint mPaint;
    
    public ShadowImageView(Context context)
    {
        super(context);
        mRect = new Rect();
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setShadowLayer(2f, 1f, 1f, Color.BLACK);
    }
    
    @Override
    protected void onDraw(Canvas canvas) 
    {
        Rect r = mRect;
        Paint paint = mPaint;
    
        canvas.drawRect(r, paint);
        super.onDraw(canvas);
    }
    
    @Override
    protected void onMeasure(int w, int h)
    {
        super.onMeasure(w,h);
        int mH, mW;
        mW = getSuggestedMinimumWidth() < getMeasuredWidth()? getMeasuredWidth() : getSuggestedMinimumWidth();
        mH = getSuggestedMinimumHeight() < getMeasuredHeight()? getMeasuredHeight() : getSuggestedMinimumHeight();
        setMeasuredDimension(mW + 5, mH + 5);
    }
    

    }

    测量中的“+5”是临时的;根据我的理解,我需要做一些数学计算来确定投影添加到画布上的大小,对吗?

    但是当我使用这个的时候:

    public View getView(int position, View convertView, ViewGroup parent) {
        ShadowImageView sImageView;
        if (convertView == null) {
            sImageView = new ShadowImageView(mContext);
            GridView.LayoutParams lp = new GridView.LayoutParams(85, 85);
            sImageView.setLayoutParams(lp);
    
            sImageView.setScaleType(ImageView.ScaleType.CENTER);
            sImageView.setPadding(5,5,5,5);
        } else {
            sImageView = (ShadowImageView) convertView;
        }
    
        sImageView.setImageBitmap(bitmapList.get(position));
        return sImageView;
    }
    

    在我的ImageView中,当我运行程序时,仍然得到一个普通的ImageView。

    有什么想法吗?谢谢。

    编辑:所以我在IRC频道和罗马语系的一些人谈过,现在我让它用下面的代码来处理普通的矩形图像。但是,它仍然不会直接将阴影绘制到位图的透明度上,所以我仍在研究这个问题。

    @Override
    protected void onDraw(Canvas canvas) 
    {
        Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.omen);
        Paint paint = new Paint();
        paint.setAntiAlias(true);
        paint.setShadowLayer(5.5f, 6.0f, 6.0f, Color.BLACK);
        canvas.drawColor(Color.GRAY);
        canvas.drawRect(50, 50, 50 + bmp.getWidth(), 50 + bmp.getHeight(), paint);
        canvas.drawBitmap(bmp, 50, 50, null);       
    }
    
    11 回复  |  直到 7 年前
        1
  •  120
  •   Kevin Coppock    15 年前

    好吧,我没有预见到更多关于这个问题的答案,所以我现在要做的只是一个矩形图像的解决方案。我使用了以下ninepatch:



    以及适当的XML填充:

    图像视图 android:id=“@+id/image\u测试” android:background=“@drawable/drop_shadow” android:layout_width=“包装内容” android:layout_height=“包装内容” android:paddingleft=“6像素” 安卓:paddingtop=“4px” 安卓:paddingright=“8px” 安卓:paddingbottom=“9px” android:src=“@drawable/pic1” /gt; < /代码>

    要获得相当好的结果:



    不理想,但它会做到的。

    我现在使用的只是一个矩形图像的解决方案。我使用了以下九项:

    alt text

    以及适当的XML填充:

    <ImageView
            android:id="@+id/image_test"
            android:background="@drawable/drop_shadow"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:paddingLeft="6px"
            android:paddingTop="4px"
            android:paddingRight="8px"
            android:paddingBottom="9px"
            android:src="@drawable/pic1"
            />
    

    要获得相当好的结果:

    alt text

    不太理想,但会的。

        2
  •  104
  •   Community Mohan Dere    8 年前

    这是从罗曼·盖伊在德沃克斯的演讲中获得的,pdf here .

    Paint mShadow = new Paint(); 
    // radius=10, y-offset=2, color=black 
    mShadow.setShadowLayer(10.0f, 0.0f, 2.0f, 0xFF000000); 
    // in onDraw(Canvas) 
    canvas.drawBitmap(bitmap, 0.0f, 0.0f, mShadow);
    

    希望这有帮助。

    笔记

    1. 不要忘记蜂窝和上面你需要调用 setLayerType(LAYER_TYPE_SOFTWARE, mShadow) 否则你将看不到你的影子!(@dmitry ou boichenko)
    2. SetShadowLayer 做 不幸的是,硬件加速不起作用 降低性能(@哑光磨损) [1] [2]
        3
  •  14
  •   Soyoes    12 年前

    我相信这个答案来自 UIFuel

    <?xml version="1.0" encoding="utf-8"?>
    <layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    
         <!-- Drop Shadow Stack -->
         <item>
            <shape>
                <padding android:top="1dp" android:right="1dp" android:bottom="1dp" android:left="1dp" />
                <solid android:color="#00CCCCCC" />
            </shape>
        </item>
         <item>
            <shape>
                <padding android:top="1dp" android:right="1dp" android:bottom="1dp" android:left="1dp" />
                <solid android:color="#10CCCCCC" />
            </shape>
        </item>
         <item>
            <shape>
                <padding android:top="1dp" android:right="1dp" android:bottom="1dp" android:left="1dp" />
                <solid android:color="#20CCCCCC" />
            </shape>
        </item>
         <item>
            <shape>
                <padding android:top="1dp" android:right="1dp" android:bottom="1dp" android:left="1dp" />
                <solid android:color="#30CCCCCC" />
            </shape>
        </item>
        <item>
            <shape>
                <padding android:top="1dp" android:right="1dp" android:bottom="1dp" android:left="1dp" />
                <solid android:color="#50CCCCCC" />
            </shape>
        </item>
    
        <!-- Background -->
        <item>
        <shape>
                <solid android:color="@color/white" />
            <corners android:radius="3dp" />
        </shape>
        </item>
    </layer-list>
    
        4
  •  11
  •   Sirko    13 年前

    我的肮脏解决方案:

    private static bitmap getDropshadow3(bitmap bitmap){
    
    if(bitmap==null)返回null;
    INTIN=6;
    int w=bitmap.getwidth();
    int h=bitmap.getheight();
    
    int neww=w-(思考);
    int newh=h-(思考);
    
    bitmap.config conf=bitmap.config.argb_8888;
    bitmap bmp=bitmap.createbittmap(w,h,conf);
    bitmap sbmp=bitmap.createScalledBitmap(bitmap,neww,newh,false);
    
    paint paint=新油漆(paint.anti_alias_flag);
    canvas c=新画布(BMP);
    
    /对
    shader rshader=新的lineargradient(new w,0,w,0,color.gray,color.ltgray,shader.tilemode.clamp);
    油漆.固定遮板(rshader);
    c.绘图(neww,think,w,newh,paint);
    
    /底部
    shader bshader=新的lineargradient(0,new h,0,h,color.gray,color.ltgray,shader.tilemode.clamp);
    油漆.固定遮板(bshader);
    c.绘图(思考,新,新,新,H,油漆);
    
    /角落
    shader cchader=新的lineargradient(0,new h,0,h,color.ltgray,color.ltgray,shader.tilemode.clamp);
    油漆.固定遮板(cchader);
    c.牵引(neww,newh,w,h,paint);
    
    
    c.drawBitmap(sbmp,0,0,空);
    
    返回BMP;
    }
    < /代码> 
    
    结果:
    

    结果: enter image description here

        5
  •  6
  •   plugmind    15 年前

    给你。在XML中静态地或在代码中动态地设置ImageView的源。

    阴影是白色的。

    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
        android:layout_width="wrap_content" android:layout_height="wrap_content">
    
        <View android:layout_width="wrap_content" android:layout_height="wrap_content"
            android:background="@android:color/white" android:layout_alignLeft="@+id/image"
            android:layout_alignRight="@id/image" android:layout_alignTop="@id/image"
            android:layout_alignBottom="@id/image" android:layout_marginLeft="10dp"
            android:layout_marginBottom="10dp" />
    
        <ImageView android:id="@id/image" android:layout_width="wrap_content"
            android:layout_height="wrap_content" android:src="..."
            android:padding="5dp" />
    
    </RelativeLayout>
    
        6
  •  4
  •   Rukmal Dias    13 年前

    我用这段代码设法应用渐变边框。

    public static Bitmap drawShadow(Bitmap bitmap, int leftRightThk, int bottomThk, int padTop) {
        int w = bitmap.getWidth();
        int h = bitmap.getHeight();
    
        int newW = w - (leftRightThk * 2);
        int newH = h - (bottomThk + padTop);
    
        Bitmap.Config conf = Bitmap.Config.ARGB_8888;
        Bitmap bmp = Bitmap.createBitmap(w, h, conf);
        Bitmap sbmp = Bitmap.createScaledBitmap(bitmap, newW, newH, false);
    
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        Canvas c = new Canvas(bmp);
    
        // Left
        int leftMargin = (leftRightThk + 7)/2;
        Shader lshader = new LinearGradient(0, 0, leftMargin, 0, Color.TRANSPARENT, Color.BLACK, TileMode.CLAMP);
        paint.setShader(lshader);
        c.drawRect(0, padTop, leftMargin, newH, paint); 
    
        // Right
        Shader rshader = new LinearGradient(w - leftMargin, 0, w, 0, Color.BLACK, Color.TRANSPARENT, TileMode.CLAMP);
        paint.setShader(rshader);
        c.drawRect(newW, padTop, w, newH, paint);
    
        // Bottom
        Shader bshader = new LinearGradient(0, newH, 0, bitmap.getHeight(), Color.BLACK, Color.TRANSPARENT, TileMode.CLAMP);
        paint.setShader(bshader);
        c.drawRect(leftMargin -3, newH, newW + leftMargin + 3, bitmap.getHeight(), paint);
        c.drawBitmap(sbmp, leftRightThk, 0, null);
    
        return bmp;
    }
    

    希望这有帮助!

        7
  •  2
  •   Miguel S. Mendoza    13 年前

    这对我有用…

    public class ShadowImage extends Drawable {
    
    Bitmap bm;
    
    @Override
    public void draw(Canvas canvas) {
    
        Paint mShadow = new Paint();
        Rect rect = new Rect(0,0,bm.getWidth(), bm.getHeight());
    
        mShadow.setAntiAlias(true);
        mShadow.setShadowLayer(5.5f, 4.0f, 4.0f, Color.BLACK);
    
        canvas.drawRect(rect, mShadow);
        canvas.drawBitmap(bm, 0.0f, 0.0f, null);
    
    }
    
    public ShadowImage(Bitmap bitmap) {
        super();
        this.bm = bitmap;
    } ... }
    
        8
  •  2
  •   Community Mohan Dere    8 年前

    在这里实施 Paul Burke 答案是:

    public class ShadowImageView extends ImageView {
    
        public ShadowImageView(Context context, AttributeSet attrs, int defStyle) {
            super(context, attrs, defStyle);
        }
    
        public ShadowImageView(Context context, AttributeSet attrs) {
            super(context, attrs);
        }
    
        public ShadowImageView(Context context) {
            super(context);
        }
    
        private Paint createShadow() {
            Paint mShadow = new Paint();
    
            float radius = 10.0f;
            float xOffset = 0.0f;
            float yOffset = 2.0f;
    
            // color=black
            int color = 0xFF000000;
            mShadow.setShadowLayer(radius, xOffset, yOffset, color);
    
    
            return mShadow;
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            Paint mShadow = createShadow();
            Drawable d = getDrawable();
            if (d != null){
                setLayerType(LAYER_TYPE_SOFTWARE, mShadow);
                Bitmap bitmap = ((BitmapDrawable) getDrawable()).getBitmap();
                canvas.drawBitmap(bitmap, 0.0f, 0.0f, mShadow);
            } else {
                super.onDraw(canvas);
            }
    
        };
    
    }
    

    TODO: 执行 setLayerType(LAYER_TYPE_SOFTWARE, mShadow); 仅当API级别为10时

        9
  •  0
  •   Community Mohan Dere    8 年前

    我建立在上面的答案之上- https://stackoverflow.com/a/11155031/2060486 -要在所有边上创建阴影…

     private static final int GRAY_COLOR_FOR_SHADE = Color.argb(50, 79, 79, 79);
    
    // this method takes a bitmap and draws around it 4 rectangles with gradient to create a
    // shadow effect.
    public static Bitmap addShadowToBitmap(Bitmap origBitmap) {
        int shadowThickness = 13; // can be adjusted as needed
        int bmpOriginalWidth = origBitmap.getWidth();
        int bmpOriginalHeight = origBitmap.getHeight();
        int bigW = bmpOriginalWidth + shadowThickness * 2; // getting dimensions for a bigger bitmap with margins
        int bigH = bmpOriginalHeight + shadowThickness * 2;
        Bitmap containerBitmap = Bitmap.createBitmap(bigW, bigH, Bitmap.Config.ARGB_8888);
        Bitmap copyOfOrigBitmap = Bitmap.createScaledBitmap(origBitmap, bmpOriginalWidth, bmpOriginalHeight, false);
        Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        Canvas canvas = new Canvas(containerBitmap); // drawing the shades on the bigger bitmap
        //right shade - direction of gradient is positive x (width)
        Shader rightShader = new LinearGradient(bmpOriginalWidth, 0, bigW, 0, GRAY_COLOR_FOR_SHADE,
                Color.TRANSPARENT, Shader.TileMode.CLAMP);
        paint.setShader(rightShader);
        canvas.drawRect(bigW - shadowThickness, shadowThickness, bigW, bigH - shadowThickness, paint);
        //bottom shade - direction is positive y (height)
        Shader bottomShader = new LinearGradient(0, bmpOriginalHeight, 0, bigH, GRAY_COLOR_FOR_SHADE,
                Color.TRANSPARENT, Shader.TileMode.CLAMP);
        paint.setShader(bottomShader);
        canvas.drawRect(shadowThickness, bigH - shadowThickness, bigW - shadowThickness, bigH, paint);
        //left shade - direction is negative x
        Shader leftShader = new LinearGradient(shadowThickness, 0, 0, 0, GRAY_COLOR_FOR_SHADE,
                Color.TRANSPARENT, Shader.TileMode.CLAMP);
        paint.setShader(leftShader);
        canvas.drawRect(0, shadowThickness, shadowThickness, bigH - shadowThickness, paint);
        //top shade - direction is negative y
        Shader topShader = new LinearGradient(0, shadowThickness, 0, 0, GRAY_COLOR_FOR_SHADE,
                Color.TRANSPARENT, Shader.TileMode.CLAMP);
        paint.setShader(topShader);
        canvas.drawRect(shadowThickness, 0, bigW - shadowThickness, shadowThickness, paint);
        // starting to draw bitmap not from 0,0 to get margins for shade rectangles
        canvas.drawBitmap(copyOfOrigBitmap, shadowThickness, shadowThickness, null);
        return containerBitmap;
    }
    

    根据需要更改常量中的颜色。

        10
  •  0
  •   Ali Imran    8 年前

    使用此类在位图上绘制阴影

    public class ShadowGenerator {
    
        // Percent of actual icon size
        private static final float HALF_DISTANCE = 0.5f;
        public static final float BLUR_FACTOR = 0.5f/48;
    
        // Percent of actual icon size
        private static final float KEY_SHADOW_DISTANCE = 1f/48;
        public static final int KEY_SHADOW_ALPHA = 61;
    
        public static final int AMBIENT_SHADOW_ALPHA = 30;
    
        private static final Object LOCK = new Object();
        // Singleton object guarded by {@link #LOCK}
        private static ShadowGenerator sShadowGenerator;
    
        private  int mIconSize;
    
        private final Canvas mCanvas;
        private final Paint mBlurPaint;
        private final Paint mDrawPaint;
        private final Context mContext;
    
        private ShadowGenerator(Context context) {
            mContext = context;
            mIconSize = Utils.convertDpToPixel(context,63);
            mCanvas = new Canvas();
            mBlurPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
            mBlurPaint.setMaskFilter(new BlurMaskFilter(mIconSize * BLUR_FACTOR, Blur.NORMAL));
            mDrawPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
        }
    
        public synchronized Bitmap recreateIcon(Bitmap icon) {
            mIconSize = Utils.convertDpToPixel(mContext,3)+icon.getWidth();
            int[] offset = new int[2];
            Bitmap shadow = icon.extractAlpha(mBlurPaint, offset);
            Bitmap result = Bitmap.createBitmap(mIconSize, mIconSize, Config.ARGB_8888);
            mCanvas.setBitmap(result);
    
            // Draw ambient shadow
            mDrawPaint.setAlpha(AMBIENT_SHADOW_ALPHA);
            mCanvas.drawBitmap(shadow, offset[0], offset[1], mDrawPaint);
    
            // Draw key shadow
            mDrawPaint.setAlpha(KEY_SHADOW_ALPHA);
            mCanvas.drawBitmap(shadow, offset[0], offset[1] + KEY_SHADOW_DISTANCE * mIconSize, mDrawPaint);
    
            // Draw the icon
            mDrawPaint.setAlpha(255);
            mCanvas.drawBitmap(icon, 0, 0, mDrawPaint);
    
            mCanvas.setBitmap(null);
            return result;
        }
    
    
    
        public static ShadowGenerator getInstance(Context context) {
    
            synchronized (LOCK) {
                if (sShadowGenerator == null) {
                    sShadowGenerator = new ShadowGenerator(context);
                }
            }
            return sShadowGenerator;
        }
    
    }
    
        11
  •  -1
  •   Stevie    7 年前

    如果要使用自定义ImageView,我建议您使用

    视图看起来完美,不使用任何九路图像

    视图看起来完美,不使用任何九路图像

    enter image description here

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