我试图制作一个显示渐变条的组件。我有一个功能
FillGradient
在
Canvas
。当我在中使用此函数时
Paint
方法直接在组件画布上绘制渐变,一切看起来都很好。但是,当我尝试在缓冲区位图上绘制渐变时(如下面的代码),然后在需要时复制组件画布上的一部分(在“绘制方法”中),渐变显示为损坏。怎么了?
这是再现问题的最少代码:
unit OwnGauge;
interface
uses
Windows, Messages, Sysutils, Classes, Graphics, Controls, forms, Dialogs;
const
Arc1 = 10;
type
TGradDir = (grHorizontal, grVertical);
TOwnGauge = class(TGraphicControl)
private
Fbmp: TBitmap;
FBgColor, FSColor, FEColor: TColor;
FProgress, Fmax, Fmin: Integer;
procedure FillGradient(ACanvas:TCanvas; ARect:TRect; StartColor,EndColor:Tcolor; Direction:TGradDir);
function GetColorBetween(StartColor,EndColor:TColor; Index,StartRange,EndRange:Extended):TColor;
protected
procedure Setcolor1(Value: Tcolor);
procedure Setcolor2(Value: Tcolor);
procedure Setbgcolor(Value: Tcolor);
procedure Setmin(Value: Integer);
procedure Setmax(Value: Integer);
procedure Setprogress(Value: Integer);
procedure GradFill(Clr1, Clr2: Tcolor);
procedure Paint; override;
public
constructor Create(Aowner: Tcomponent); override;
destructor Destroy; override;
published
property Backcolor: Tcolor Read Fbgcolor Write Setbgcolor;
property Color1: Tcolor Read Fscolor Write Setcolor1;
property Color2: Tcolor Read Fecolor Write Setcolor2;
property Min: Integer Read Fmin Write Setmin;
property Max: Integer Read Fmax Write Setmax;
property Progress: Integer Read Fprogress Write Setprogress;
property Visible;
property Font;
end;
implementation
var
Percent, Rp: Integer;
constructor TOwnGauge.Create(Aowner: Tcomponent);
begin
inherited Create(Aowner);
Width := 200;
Height := 40;
Fmin := 1;
Fmax := 100;
Fprogress := Fmin;
Fscolor := Clwhite;
Fecolor := Clyellow;
Fbgcolor := ClBtnFace;
Fbmp:= TBitmap.Create;
Fbmp.PixelFormat:= pf24bit;
Fbmp.Transparent:=false;
Fbmp.Canvas.CopyMode:=cmSrcCopy;
Fbmp.Width:= Width-2;
Fbmp.Height:= Height-2;
Gradfill(Fscolor, Fecolor);
end;
destructor TOwnGauge.Destroy;
begin
inherited Destroy;
Fbmp.Free;
end;
procedure TOwnGauge.FillGradient(ACanvas:TCanvas; ARect:TRect; StartColor,EndColor:Tcolor; Direction:TGradDir);
var I: Integer;
begin
if ((ARect.Right-ARect.Left)<=0) or ((ARect.Bottom-ARect.Top)<=0) then Exit;
case Direction of
grHorizontal:
for I:=ARect.Left to ARect.Right do begin
ACanvas.Pen.Color:=GetColorBetween(StartColor, EndColor, I, ARect.Left, ARect.Right);
ACanvas.MoveTo(I, ARect.Top);
ACanvas.LineTo(I, ARect.Bottom+1);
end;
grVertical:
for I:=ARect.Top to ARect.Bottom do begin
ACanvas.Pen.Color:=GetColorBetween(StartColor, EndColor, I, ARect.Top, ARect.Bottom);
ACanvas.MoveTo(ARect.Left, I);
ACanvas.LineTo(ARect.Right+1, I);
end;
end;
end;
function TOwnGauge.GetColorBetween(StartColor,EndColor:TColor; Index,StartRange,EndRange:Extended):TColor;
var F: Extended;
R1,R2,R3,G1,G2,G3,B1,B2,B3: Byte;
function CalcColorBytes(FB1,FB2:Byte):Byte;
begin
Result:=FB1;
if FB1 < FB2 then Result:= FB1 + Trunc(F * (FB2 - FB1));
if FB1 > FB2 then Result:= FB1 - Trunc(F * (FB1 - FB2));
end;
begin
if Index <= StartRange then Exit(StartColor);
if Index >= EndRange then Exit(EndColor);
F:=(Index - StartRange) / (EndRange - StartRange);
asm
mov EAX,StartColor
cmp EAX,EndColor
je @@Exit
mov R1,AL
shr EAX,8
mov G1,AL
shr EAX,8
mov B1,AL
mov EAX,EndColor
mov R2,AL
shr EAX,8
mov G2,AL
shr EAX,8
mov B2,AL
push EBP
mov AL,R1
mov DL,R2
call CalcColorBytes
pop ECX
push EBP
mov R3,AL
mov DL,G2
mov AL,G1
call CalcColorBytes
pop ECX
push EBP
mov G3,AL
mov DL,B2
mov AL,B1
call CalcColorBytes
pop ECX
mov B3,AL
XOR EAX,EAX
mov AL,B3
SHL EAX,8
mov AL,G3
SHL EAX,8
mov AL,R3
@@Exit:
mov @Result,EAX
end;
end;
Procedure TOwnGauge.Gradfill(Clr1, Clr2: Tcolor);
begin
FillGradient(FBmp.Canvas, Rect(0,0, FBmp.Width-1, FBmp.Height-1), clRed, clBlue, grHorizontal);
end;
procedure TOwnGauge.Paint;
begin
if not Visible then Exit;
Percent:= Round(((FProgress-Fmin)/(Fmax-Fmin))*100);
Rp:= Percent*(Width-3) div 100;
Canvas.CopyMode:=cmSrcCopy;
if Rp<>0 then
Canvas.CopyRect(Rect(1,1,1+Rp,Height-2), Fbmp.Canvas, Rect(0,0,Fbmp.Width-1,Fbmp.Height-1));
if Percent<100 then begin
Canvas.Brush.Color:= FBgColor;
Canvas.Brush.Style:= bsSolid;
Canvas.Pen.Style:= psClear;
Canvas.Pen.Width:= 1;
Canvas.Rectangle(2+Rp, 2, Width-0, Height-0);
end;
end;
//-----------------------------------------------
Procedure TOwnGauge.Setbgcolor(Value: Tcolor);
begin
if Value <> Fbgcolor then
begin
Fbgcolor := Value;
Invalidate;
end;
end;
Procedure TOwnGauge.Setcolor1(Value: Tcolor);
begin
if Value <> Fscolor then
begin
Fscolor := Value;
Gradfill (Fscolor, Fecolor);
Invalidate;
end;
end;
Procedure TOwnGauge.Setcolor2(Value: Tcolor);
begin
if Value <> Fecolor then
begin
Fecolor := Value;
Gradfill (Fscolor, Fecolor);
Invalidate;
end;
end;
Procedure TOwnGauge.Setmin(Value: Integer);
begin
if (Value <> Fmin) And (Value< Fmax) then
begin
Fmin := Value;
if (Fprogress< Fmin) then Fprogress:= Fmin;
Invalidate;
end;
end;
Procedure TOwnGauge.Setmax(Value: Integer);
begin
if (Value <> Fmax) And (Fmin< Value) then
begin
Fmax := Value;
if (Fprogress> Fmax) then begin
Fprogress:= Fmax;
end;
Invalidate;
end;
end;
Procedure TOwnGauge.Setprogress(Value: Integer);
begin
if (value > fMax) then value := Fmax;
if (value < fMin) then value := fMin;
if (Value <> Fprogress) then begin
Fprogress := Value;
Paint;
end;
end;
end.