我不知道这类的任何内置(或第三方)组件。不过,我相信一定有第三方的存在,但他们不太可能是自由的。
你可以不用太多麻烦就创建自己的。我已经创建了一个基本的工作版本,如果您需要,可以在此基础上进行构建:
import flash.display.*;
import flash.events.*;
import flash.text.TextField;
public class Main extends Sprite
{
private var output:TextField;
private var range:RangeSlider;
public function Main()
{
output = new TextField();
addChild(output);
var thumb:SliderThumb = new SliderThumb(new ThumbImage(20, 20), stage);
range = new RangeSlider(new SliderImage(1, 1), thumb, 100);
range.x = 55;
range.y = 55;
range.addEventListener(Event.CHANGE, updateOutput);
addChild(range);
updateOutput();
}
private function updateOutput(e:Event = null):void
{
output.text = range.min + ' to ' + range.max;
}
}
幻灯片演示类:
import flash.display.*;
import flash.events.*;
import flash.geom.Point;
public class SliderThumb extends Sprite
{
private var image:Bitmap;
private var mouseIsDown:Boolean;
private var _stage:Stage;
public var min:Number;
public var max:Number;
public function SliderThumb(imageData:BitmapData, _stage:Stage)
{
min = max = 0;
this._stage = _stage;
image = new Bitmap(imageData);
addChild(image);
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
mouseIsDown = false;
image.x = -Math.round(image.width / 2);
image.y = -Math.round(image.height / 2);
addEventListener(MouseEvent.MOUSE_DOWN, mouseDown);
_stage.addEventListener(MouseEvent.MOUSE_UP, mouseUp);
_stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove);
}
public function clone():SliderThumb
{
var clone:SliderThumb = new SliderThumb(image.bitmapData, _stage);
clone.min = min;
clone.max = max;
return clone;
}
private function mouseDown(e:MouseEvent):void
{
mouseIsDown = true;
}
private function mouseUp(e:MouseEvent):void
{
mouseIsDown = false;
}
private function mouseMove(e:MouseEvent):void
{
if (mouseIsDown) {
x = parent.globalToLocal(new Point(_stage.mouseX, 0)).x;
if (x < min) {
x = min;
}
else if (x > max) {
x = max;
}
dispatchEvent(new Event(Event.CHANGE));
}
}
}
RangeSlider类:
import flash.display.*;
import flash.events.*;
import flash.geom.Point;
public class RangeSlider extends Sprite
{
private var background:BitmapData;
private var sliders:Array;
public function RangeSlider(background:BitmapData, slider:SliderThumb, size:Number)
{
this.background = background;
slider.min = 0;
slider.max = size;
sliders = [slider, slider.clone()];
for each (slider in sliders) {
addChild(slider);
slider.addEventListener(Event.CHANGE, function (e:Event) { dispatchEvent(e); });
}
sliders[1].x = size;
this.size = size;
}
public function set size(value:Number):void
{
graphics.clear();
graphics.beginBitmapFill(background);
graphics.drawRect(0, 0, value, background.height);
graphics.endFill();
}
public function get min():Number
{
return sliders[0].x;
}
public function get max():Number
{
return sliders[1].x;
}
}