Factory -> Engine <- Player
-
-
一个玩家有多个引擎
-
-
一个引擎只有一个所有者(玩家)
我正试图建立一个快速的地图和过滤器,其中,它产生了一个列表,所有工厂是
不
由给定玩家对象拥有。
//: Swift Playground code
import Foundation
class Factory : CustomStringConvertible {
var name: String = ""
var engines: [Engine] = [Engine]()
var description: String {
return self.name
}
var owners: [Player]? {
let filtered = self.engines.filter { (eng:Engine) -> Bool in
return (eng.owner != nil)
}
.sorted { (engA:Engine, engB:Engine) -> Bool in
return ((engA.owner?.turnOrder)! < (engB.owner?.turnOrder)!)
}.flatMap { (eng:Engine) -> Player? in
return (eng.owner)
}
return filtered
}
init(name: String) {
self.name = name
// create 3 children (engines)
for _ in 1...3 {
let engine = Engine.init(parent: self)
self.engines.append(engine)
}
}
}
class Engine : CustomStringConvertible {
weak var parent: Factory?
weak var owner: Player?
var description: String {
guard let hasParent = self.parent else {
return "N/A"
}
return ("\(hasParent.name) - engine")
}
init(parent: Factory) {
self.parent = parent
}
func setOwner(owner: Player) {
self.owner = owner
self.owner?.addEngine(engine: self)
}
}
class Player : CustomStringConvertible {
var name: String = ""
var engines: [Engine] = [Engine]()
var turnOrder: Int = 0
var description: String {
return self.name
}
init(name: String) {
self.name = name
}
func addEngine(engine: Engine) {
self.engines.append(engine)
}
}
// create 3 factories
let f1 = Factory.init(name: "f1")
let f2 = Factory.init(name: "f2")
let f3 = Factory.init(name: "f3")
let factories = [f1,f2,f3]
let p1 = Player.init(name: "Bob")
if let firstEngine = f1.engines.first {
firstEngine.setOwner(owner: p1)
}
print ("All factories: \(factories)")
print ("p1 = \(p1.name), engines: \(p1.engines)")
for (index, f) in factories.enumerated() {
print ("#\(index), Owners: \(f.owners)")
}
// filter all factories NOT owned by player
let filtered = factories.map({ $0.engines.filter({ (eng: Engine) -> Bool in
return (eng.owner != nil)
})})
print ("factories not owned by player")
print (filtered)
输出如下:
All factories: [f1, f2, f3]
p1 = Bob, engines: [f1 - engine]
#0, Owners: Optional([Bob])
#1, Owners: Optional([])
#2, Owners: Optional([])
factories not owned by player
[[f1 - engine], [], []]
我遇到的问题是最后一个过滤代码;
// filter all factories NOT owned by player
let filtered = factories.map({ $0.engines.filter({ (eng: Engine) -> Bool in
return (eng.owner != nil)
})})
这只会返回发动机不为零的工厂,
return (eng.owner != p1)
但返回错误;
error: cannot convert value of type 'Player' to expected argument type '_OptionalNilComparisonType'
return (eng.owner != p1)
因此,我想知道,我如何过滤工厂的地图,并只返回一个给定的球员所做的所有工厂的列表
不