好的,这里有一个方法,你可以采取。我已经将我们要跟踪的数据封装到一个类中
TrackedWorkers
. 这个类上有一个构造函数,可以让您设置将有多少工人在工作。然后,使用
LaunchWorkers
object
并返回一个
bool
. 这个
表示工作进程的输入和
布尔
true
或
false
AutoResetEvent
和
WaitHandle.WaitAll
尽管如此
AutoResetEvents
请注意,有一个嵌套类用于跟踪工作人员应该执行的工作(委托)、该工作的输入以及
ID
用于设置状态
自动还原剂
对应于该线程。
请非常小心地注意,一旦工作完成,我们就不会引用工作代表
func
也不是对
input
. 这一点很重要,这样我们就不会意外地阻止垃圾收集。
最后一个注意事项:我不认为这个代码生产准备好了。这只是我将采取的方法的一个草图。您需要注意添加测试、异常处理和其他此类细节。
class TrackedWorkers {
class WorkerState {
public object Input { get; private set; }
public int ID { get; private set; }
public Func<object, bool> Func { get; private set; }
public WorkerState(Func<object, bool> func, object input, int id) {
Func = func;
Input = input;
ID = id;
}
}
AutoResetEvent[] events;
bool[] statuses;
bool _workComplete;
int _number;
public TrackedWorkers(int number) {
if (number <= 0 || number > 64) {
throw new ArgumentOutOfRangeException(
"number",
"number must be positive and at most 64"
);
}
this._number = number;
events = new AutoResetEvent[number];
statuses = new bool[number];
_workComplete = false;
}
void Initialize() {
_workComplete = false;
for (int i = 0; i < _number; i++) {
events[i] = new AutoResetEvent(false);
statuses[i] = true;
}
}
void DoWork(object state) {
WorkerState ws = (WorkerState)state;
statuses[ws.ID] = ws.Func(ws.Input);
events[ws.ID].Set();
}
public void LaunchWorkers(Func<object, bool> func, object[] inputs) {
Initialize();
for (int i = 0; i < _number; i++) {
WorkerState ws = new WorkerState(func, inputs[i], i);
ThreadPool.QueueUserWorkItem(this.DoWork, ws);
}
WaitHandle.WaitAll(events);
_workComplete = true;
}
void ThrowIfWorkIsNotDone() {
if (!_workComplete) {
throw new InvalidOperationException("work not complete");
}
}
public bool GetWorkerStatus(int i) {
ThrowIfWorkIsNotDone();
return statuses[i];
}
public IEnumerable<int> SuccessfulWorkers {
get {
return WorkersWhere(b => b);
}
}
public IEnumerable<int> FailedWorkers {
get {
return WorkersWhere(b => !b);
}
}
IEnumerable<int> WorkersWhere(Predicate<bool> predicate) {
ThrowIfWorkIsNotDone();
for (int i = 0; i < _number; i++) {
if (predicate(statuses[i])) {
yield return i;
}
}
}
}
class Program {
static Random rg = new Random();
static object lockObject = new object();
static void Main(string[] args) {
int count = 64;
Pair[] pairs = new Pair[count];
for(int i = 0; i < count; i++) {
pairs[i] = new Pair(i, 2 * i);
}
TrackedWorkers workers = new TrackedWorkers(count);
workers.LaunchWorkers(SleepAndAdd, pairs.Cast<object>().ToArray());
Console.WriteLine(
"Number successful: {0}",
workers.SuccessfulWorkers.Count()
);
Console.WriteLine(
"Number failed: {0}",
workers.FailedWorkers.Count()
);
}
static bool SleepAndAdd(object o) {
Pair pair = (Pair)o;
int timeout;
double d;
lock (lockObject) {
timeout = rg.Next(1000);
d = rg.NextDouble();
}
Thread.Sleep(timeout);
bool success = d < 0.5;
if (success) {
Console.WriteLine(pair.First + pair.Second);
}
return (success);
}
}
上述程序将启动64个线程。这个
i
th线程的任务是添加数字
我
2 * i
. 不合格者不打印任何内容并返回
假的
这里我用过
struct Pair {
public int First { get; private set; }
public int Second { get; private set; }
public Pair(int first, int second) : this() {
this.First = first;
this.Second = second;
}
}