简单地用它在角度组件中创建一个函数,然后使用局部变量来获得画布。
@ViewChild('canvas') canvas: ElementRef;
mergeImages() {
var canvas: HTMLCanvasElement = this.canvas.nativeElement;
var context = canvas.getContext('2d');
let img1 = new Image();
let img2 = new Image();
img1.onload = function() {
canvas.width = img1.width;
canvas.height = img1.height;
img2.src = 'imgfile2.png';
};
img2.onload = function() {
context.globalAlpha = 1.0;
context.drawImage(img1, 0, 0);
context.globalAlpha = 0.5; //Remove if pngs have alpha
context.drawImage(img2, 0, 0);
};
img1.src = 'imgfile1.png';
}
在HTML中,记住声明局部变量
<canvas #canvas></canvas>