我在代码中看到的唯一真正的问题是加载的睡眠循环。这会导致UI线程在循环期间没有响应,因为您将UI线程置于阻塞状态。
有一种更好的方法可以测试您是否可以从代码中更改标志并触发绑定。在窗口中添加一个按钮,将一个单击处理程序连接到该按钮,然后在该单击处理程序中切换
Flag
--我对您的原始代码进行了这些修改(并删除了睡眠循环),单击按钮以您希望的方式切换复选框的状态。
<Window x:Class="WpfTEST.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" Height="300" Width="300" x:Name="window">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="0.5*" />
<ColumnDefinition Width="0.5*" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="0.5*" />
<RowDefinition Height="0.5*" />
</Grid.RowDefinitions>
<!-- I added this button: -->
<Button Click="Button_Click" Grid.Row="0" Grid.Column="0"/>
<CheckBox x:Name="m_cbox" Content="Let's see what happens" Grid.Row="2" Grid.Column="2" Grid.RowSpan="1" Grid.ColumnSpan="1" IsChecked="{Binding Path=Flag, ElementName=window, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" />
</Grid>
</Window>
在代码背后:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Threading;
namespace WpfTEST {
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window, INotifyPropertyChanged {
public Window1() {
InitializeComponent();
this.Loaded += new RoutedEventHandler(Window1_Loaded);
this.PropertyChanged += new PropertyChangedEventHandler(Window1_PropertyChanged);
}
public bool Flag {
get { return m_flag; }
set {
m_flag = value;
OnPropertyChanged("Flag");
}
}
private bool m_flag = false;
void Window1_Loaded( object sender, RoutedEventArgs e ) {
this.m_cbox.DataContext = this;
Flag = false;
}
#region INotifyPropertyChanged Members
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged( string name ) {
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(name));
}
void Window1_PropertyChanged( object sender, PropertyChangedEventArgs e ) {
}
#endregion
private void Button_Click( object sender, RoutedEventArgs e ) {
Flag = !Flag;
}
}
}
除了上述添加按钮及其单击处理程序并删除睡眠循环的修改之外,我没有对原始代码进行任何修改(尽管您可以对其进行一些简化)。