好的;更复杂的答案:
public static IEnumerable<T> Intersect<T>(params IEnumerable<T>[] enums) {
return Intersect<T>(null, enums);
}
public static IEnumerable<T> Intersect<T>(IComparer<T> comparer, params IEnumerable<T>[] enums) {
if(enums == null) throw new ArgumentNullException("enums");
if(enums.Length == 0) return Enumerable.Empty<T>();
if(enums.Length == 1) return enums[0];
if(comparer == null) comparer = Comparer<T>.Default;
return IntersectImpl(comparer, enums);
}
public static IEnumerable<T> IntersectImpl<T>(IComparer<T> comparer, IEnumerable<T>[] enums) {
IEnumerator<T>[] iters = new IEnumerator<T>[enums.Length];
try {
// create iterators and move as far as the first item
for (int i = 0; i < enums.Length; i++) {
if(!(iters[i] = enums[i].GetEnumerator()).MoveNext()) {
yield break; // no data for one of the iterators
}
}
bool first = true;
T lastValue = default(T);
do { // get the next item from the first sequence
T value = iters[0].Current;
if (!first && comparer.Compare(value, lastValue) == 0) continue; // dup in first source
bool allTrue = true;
for (int i = 1; i < iters.Length; i++) {
var iter = iters[i];
// if any sequence isn't there yet, progress it; if any sequence
// ends, we're all done
while (comparer.Compare(iter.Current, value) < 0) {
if (!iter.MoveNext()) goto alldone; // nasty, but
}
// if any sequence is now **past** value, then short-circuit
if (comparer.Compare(iter.Current, value) > 0) {
allTrue = false;
break;
}
}
// so all sequences have this value
if (allTrue) yield return value;
first = false;
lastValue = value;
} while (iters[0].MoveNext());
alldone:
;
} finally { // clean up all iterators
for (int i = 0; i < iters.Length; i++) {
if (iters[i] != null) {
try { iters[i].Dispose(); }
catch { }
}
}
}
}