基本上我是个笨蛋
全部的
除了SharedReference和一些SQLite之外的存储形式。我做了一些搜索,发现JSON+GSON是一种将对象及其字段解析为可存储字符串的快速方法。
所以,在我的游戏中,我有一个
Player
对象,其字段也是我自己的类:
public class Player {
private int something_game_related = 1;
private Skill equipped_skill;
private Item equipped_weapon;
public Player () {}
}
我怀疑这些类是问题所在,因为当我尝试运行一个简单的save方法时:
private class ItemSerializer implements JsonSerializer<Item> {
public JsonElement serialize( Item src, Type typeOfSrc, JsonSerializationContext context ) {
return new JsonPrimitive(src.toString());
}
}
private class SkillSerializer implements JsonSerializer<Skill> {
public JsonElement serialize( Skill src, Type typeOfSrc, JsonSerializationContext context ) {
return new JsonPrimitive(src.toString());
}
}
public void doSave() {
GsonBuilder gson = new GsonBuilder();
//Both custom classes have zero-arg constructors so we don't need to register those
gson.registerTypeAdapter( Item.class, new ItemSerializer() );
gson.registerTypeAdapter( Skill.class, new SkillSerializer() );
Gson g = gson.create();
String mPlayer = "";
Type player = new TypeToken<Player>(){}.getType();
try{
mPlayer = g.toJson( GameView.mPlayer, player );
}
catch (Exception e) {e.printStackTrace();}
}
我得到一个例外:
java.lang.IllegalStateException: How can the type variable not be present in the class declaration!
如何让这些自定义序列化程序工作?就像我说的,我是个笨蛋。。但是它
看
好像我做对了。。